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Guides›One Piece Guides›One Piece · Competitive · 2026

EB05 Best Cards — Every Card Ranked & Which Decks Got Better

Which EB05 cards actually matter: the 8 format staples (all of them Rares), the 2,000-counter cycle that covers all six colours, the decks that got better, the Alvida ruling trap, and the six vanillas an Extra Booster should not have printed.

EB05 Best Cards — Every Card Ranked & Which Decks Got Better
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Cards in Set
61
Format Staples
8
Colours Covered
6 / 6
Vanilla Duds
6

Quick answer: EB05’s competitive value sits in its Rares, not its chases. All 8 firm format staples are Rares — Stussy, Baby 5, Camie, Rebecca, Boa Hancock, Sugar, You Need Me, Don’t You?!! and Yamato — and the set prints a usable 2,000-counter in all six colours. The biggest winner is Shirahoshi, which the game’s producer called “possibly the most consistent deck in the entire game.” The new Nico Robin leader is the weak link, and Alvida EB05-021 has a ruling trap that kills the combo everyone assumed. Six cards are effect-less vanillas.

The Short Version

EB05 (One Piece Heroines Edition Vol.2) released 30 October 2026. It is an Extra Booster, which means its job is not to launch a format — it is to hand older archetypes the pieces they were missing. On that measure it does well in a specific and slightly odd way: the cards that matter are almost all cheap Rares, while the Super Rares and the premium chases are largely collector pieces.

That is close to the inverse of how most sets work, and it has a direct practical consequence. If you are buying EB05 to play, you want a short list of singles that will cost a few dollars each. If you are buying it to open, our pull-rate data says a box holds roughly $200–$320 of expected singles and most of that sits in an SP that 58–75% of boxes do not contain.

Where these assessments come from, and what they are worth. Two sources: a detailed card-by-card review that ranked all 61 cards into tiers at spoiler time, and a gameplay match on the official One Piece Card Game channel in which the game’s own producer piloted an EB05-powered deck. Both are early reads, not tournament results — the set is days old and no competitive data exists yet. We have flagged every call the reviewer himself hedged, and where the two sources disagree we say so rather than pick a winner.

The 8 Format Staples

These are the cards with a firm case for seeing play beyond the deck they were designed for. Every one of them is a Rare.

CardNo.ColourWhat It DoesWhy It’s a Staple
Miss Buckingham StussyEB05-006Red2-cost 2,000, 2,000 counter. Activate Main once per turn: add the top card of your life to hand, then give a character +3,000 or −4,000 this turnThe reviewer’s single most confident call — “gamma knife with a counter,” and a card he was more sure about than any other in the set. Generic, flexible, and never a brick in hand
YamatoEB05-046Black4-cost 5,000, 1,000 counter. Gains blocker and +3,000 if the opponent has an 8,000-power character; trash a card on their attack to make your leader 7,000 base with 10+ in trashA 4-cost 8,000 blocker that also makes every trash-filling black deck tankier. Note the irony: it is named Yamato but does nothing for the Yamato leader
Boa HancockEB05-028Blue4-cost 5,000, 1,000 counter. On play, if the opponent holds 9+ cards they trash 4 — their choice, no shuffle“The new Pudding,” and format-warping in a meta full of searchers and draw. Expected as a 2-of in most blue decks, a 4-of in Kuja / Seven Warlords / Impel Down shells
SugarEB05-034Purple2-cost, 2,000 counter. On play DON!! −2; with 7+ DON!! on field, give a character −4,000 this turnCalled a format staple outright — Gamma Knife on a 2,000 counter. Conveniently locked out of purple Enel, which runs only six DON!!
RebeccaEB05-018Green1-cost 1,000, 2,000 counter. On play, an opponent’s rested character of cost 6 or less does not become active next refreshOne-DON!! freeze on a six-drop, generic to any green deck. Combos hard with the 6-cost Law; Zoro and Shanks both want it
CamieEB05-012Green3-cost, 2,000 counter. On play, rest an opponent’s character of cost 6 or lessStrictly better than the comparable older option — no type requirement, no DON!! threshold, same cost. Green’s second generic staple alongside Rebecca
Baby 5EB05-004Red4-cost 6,000. Reveal up to 2 event cards from hand to draw 2; on KO, play a character of 6,000 power or less from hand restedDraw-two on a 6,000 body that replaces itself on death. For event-heavy red — Sugar, Lucci, and arguably the Straw Hat builds
You Need Me, Don’t You?!!EB05-040Purple0-cost event. Main: return an active DON!! to the deck; if your leader is Donquixote Pirates, draw 3 and trash 1. Counter: leader +2,000A zero-cost 2,000-counter event is generically playable; the draw-three main is a Doflamingo and Rosinante bonus on top

Three more on the borderline

  • Luffy, Now’s Your Chance EB05-008 (Red, 1-cost event) — give a leader an active DON!! and reveal two red events for −7,000; counter gives +4,000 if you run no 5-cost-or-higher characters. Brutal rate, but the main mode needs a genuinely event-dense red deck
  • Ripley EB05-047 (Black, 4-cost, 2,000 counter) — a Giant with +12 cost that plays a 2-drop out of the trash. “Almost” a staple because the Elbaf package is near-universal in black; a huge pickup for Sabo and probably Luffy
  • Nojiko EB05-057 (Yellow, 1-cost, 2,000 counter) — attaches a DON!! to a Special or attribute leader. Rated a probable staple on the strength of how many yellow leaders qualify
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The 2,000-Counter Cycle — EB05’s Real Contribution

The single most repeated observation across the full card review was that EB05 prints a playable generic 2,000 counter in every colour. For an Extra Booster that is a bigger deal than any one chase card, because 2,000 counters are the cards every deck runs and nobody enjoys buying.

ColourCardNo.Note
RedMiss Buckingham StussyEB05-006Also a power-pump / power-down and a life-to-hand engine
GreenCamie · RebeccaEB05-012 · EB05-018Green gets two: one rests, one freezes
BlueOsomeEB05-0231-cost; trash two events to draw three, for blue event decks
PurpleSugar · You Need Me, Don’t You?!!EB05-034 · EB05-040Character and event, both generic
BlackRipleyEB05-047The black entry, via the Elbaf giants package
YellowNojikoEB05-057DON!! attach on a counter body

The reviewer’s own summary after working through all 61 cards: “a lot of good staples printed in EB05 … especially in the 2K counter arena … good 2K counters in every single colour.”

Which Decks Got Better

Deck / ArchetypeWhat EB05 Gave ItHow Big
ShirahoshiA top-five Neptunian searcher that also grants rush (EB05-014), the My name is Shirahoshi!! draw-two event (EB05-020), Otohime (EB05-011), and a heal/pump ShirahoshiFormat-defining — see below
Crocodile / Baroque WorksMs. Monday (EB05-045), Ms. Father’s Day (EB05-044), Hedgehog Stinger (EB05-048), plus Yamato and Ripley genericallyMost individual cards of any deck in the set
Blue Buggy / Cross GuildAlvida EB05-021 — a 9-cost that draws two and cheats out a Cross Guild body. Also unlocks the 7-cost promo BuggyReal, but read the ruling trap below
Vinsmoke Reiju / SanjiReiju EB05-031 (trash 10 off the top, or trash herself to ramp 4 DON!!) and Pink Hornet EB05-039 (Gamma Knife one DON!! cheaper, Vinsmoke-locked)Fixes the deck’s consistency problem
Purple Kaido / KingBlack Maria EB05-037 — a 2,000-counter Animal Kingdom searcherDirectly fixes finding the 6-cost King
KuzanHibari EB05-027 — 5-cost 6,000, draw 3 and trash 2, bottom-decking a 2-costPlus-three in a Kuzan shell specifically
Sabo / ElbafRipley EB05-047, a Giant cost-booster that recurs a 2-dropA huge addition to the Elbaf package
Kobe (Navy)Doll EB05-002 — a top-five Navy searcher that also fills trashSolves the deck’s consistency issue
Hannyabal / Impel DownLittle Sadi EB05-024 (1-cost blocker, +2 cost) and Domino EB05-025 (top-three searcher)More consistent ramp — but still nothing to ramp into
Red LawJewelry Bonney EB05-001 — 5-cost 7,000, draw two, play two 2,000-power charactersStrong, but the reviewer talked himself down from staple to “nice addition” because it is not a card every red deck runs

Shirahoshi Is the Big Winner

The clearest competitive signal for EB05 did not come from a review — it came from a gameplay match on the official One Piece Card Game channel, where the host piloted green/yellow Shirahoshi against the game’s producer on Blue Buggy. The verdict afterwards was unambiguous:

“Shirahoshi has become an absolute monster — becoming possibly the most consistent deck in the entire game at this point. We just draw all the cards … and cycle through the entire deck. We have protection. We get all the cards we ever wanted in the world. You get to give your guys rush as well.”

What the match actually showed, beyond the soundbite:

  • The deck loops itself. Between the leader’s life-flip, the EB05 searcher, My name is Shirahoshi!! and the Neptunian package, the pilot cycled most of a deck across the game and repeatedly had live options from an empty-looking board
  • Rush on demand. The EB05 searcher’s Activate Main grants rush to a Neptunian of 6,000 power or less — the engine that turned a draw deck into a clock
  • It does not attack with its leader — Shirahoshi cannot attack, and the deck wins anyway. The hosts’ joke, “world peace leaders are back,” is a fair description of how it plays
  • It won through a three-of. The game ended on Shanks, of which the deck ran exactly three

⚠️ A real deckbuilding caution the match surfaced by accident. The EB05 Shirahoshi searcher reveals up to two Megalo or Neptunian cards from the top five and trashes the rest. Early in that game it trashed two of the deck’s three Shanks — the exact card the deck later won with, off the last copy. The engine that makes Shirahoshi consistent will also mill your own win conditions, so count your outs before you fire it. This is a genuine cost of the archetype, not a bad beat.

⚠️ The Alvida Ruling Trap

Alvida EB05-021 is the set’s blue Super Rare: 9-cost 7,000 with a 1,000 counter. On play she draws two cards and plays one Cross Guild character of cost 8 or less from your hand. Via Buggy’s leader ability she can land for about five DON!!, which makes her look like the start of a chain.

She is not. Her text continues: you cannot play character cards during this turn. So if you cheat out the Crocodile-Mihawk card off her, that card cannot then play a further character off its own effect — the chain stops dead at two bodies.

This is worth calling out because it caught people twice in the same week. The card-by-card reviewer corrected himself on camera after viewers flagged it, and the game’s producer stated the restriction explicitly mid-match while playing the card on the official channel:

“Then you cannot play character card during this turn. So if I have Crocodile-Mihawk or other Croc to play another character, I cannot play the another one.”

What you do get is still good: for nine DON!! (or about five through the leader) you deploy a 9-cost 7,000 and an 8-cost 7,000 with removal protection, draw two cards, and Alvida’s when-attacking effect negates an opponent character’s effect — which turns off blockers and on-KO triggers. Just do not build around a chain that the card forbids.

Is the Nico Robin Leader Good?

EB05 prints exactly one new leader — a green/yellow Nico Robin built around the wisdom attribute. She heals when your wisdom characters without blocker are KO’d, and can set a wisdom character of 6,000 power or less active again.

The early read is lukewarm, and the reasoning is specific rather than vibes:

  • Wisdom is one of the least supported attributes in the game, so the leader depends almost entirely on what EB05 itself prints for it
  • None of the three wisdom Super Rares she enables has a when-attacking effect — Nico Robin EB05-016, Nami EB05-055 and Gloriosa EB05-052 are all value bodies. Untapping a character to attack again means little when attacking again does nothing
  • Her 6,000-power ceiling fights her own ability. Attach a DON!! to a 6,000 character and she can no longer untap it, so the sequencing is fiddly in a way comparable green/blue leaders are not
  • The deck has no real late game — the support is searchers, 2,000 counters and heal, with no top-end payoff

The reviewer filed her under “want to cook” rather than among the staples, and said plainly he might be underrating her. Treat this as an untested first impression: she is the set’s headline card and the one most likely to look different after a few weeks of real events.

Every Card, Ranked by Tier

The full 61-card review sorted into five tiers. Staple = good enough to appear outside its home deck; Nice addition = a real upgrade for a specific archetype; Want to cook = promising but unproven; All right = playable side-grade; Dud = no home, or no effect at all.

TierCards
Staple (8)Baby 5 (004) · Miss Buckingham Stussy (006) · Camie (012) · Rebecca (018) · Boa Hancock (028) · Sugar (034) · You Need Me, Don’t You?!! (040) · Yamato (046)
Borderline staple (3)Luffy, Now’s Your Chance (008) · Ripley (047) · Nojiko (057)
Nice additionJewelry Bonney (001) · Doll (002) · Belo Betty (005) · Otohime (011) · Shirahoshi (014) · I Choose to Open This Country… (019) · My name is Shirahoshi!! (020) · Alvida (021) · Osome (023) · Little Sadi (024) · Domino (025) · Hibari (027) · Kimono Sleeve Cage (029) · Take Care, Everybody. (030) · Vinsmoke Reiju (031) · Nico Robin (033) · Black Maria (037) · Pink Hornet (039) · Shinobu (042) · Ms. Father’s Day (044) · Ms. Monday (045) · Atlas (050) · Ahiru (051) · Nami (055) · Nico Olvia (056) · Take Care of Lilith!!! (060) · Nami SEC (061)
Want to cookNico Robin Leader (010) · Nico Robin (016) · Special Hollow (049) · Gloriosa (052) · Charlotte Brulee (054) · Charlotte Pudding!! (059)
All rightMonet (007) · Fight and Die with Me!!! (009) · Shirley (013) · Mermaid Cafe Dancers (017) · Perona (043) · Hedgehog Stinger (048)
DudPasia (003) · Tashigi (015) · Octopako (022) · Hina (026) · Ulti (032) · Speed (035) · Tsuru (036) · Russian (038) · Koala (041) · Charlotte Praline (053) · Bell-mère (058)

Tiers are one reviewer’s spoiler-season judgement, reproduced faithfully including the calls he hedged on. Several cards moved between tiers mid-review as he reasoned aloud — Alvida was talked up from “want to cook” to “nice addition,” and Jewelry Bonney talked down from “staple” to “nice addition.” We have used his final placement in each case.

The Six Vanillas

Six of EB05’s 61 cards carry no effect text at all: Pasia (003), Tashigi (015), Hina (026), Ulti (032), Koala (041) and Bell-mère (058).

In a main set that is unremarkable. In an Extra Booster it is a genuine criticism, and the reviewer made it repeatedly: an EB exists to hand older archetypes the support they lack, so six effect-less slots in a 61-card set is support that was not printed. The complaint is sharpest on Pasia — a red vanilla in a set with no red vanilla-synergy leader to use it — and on Tashigi, where a green vanilla displaces a card the Shirahoshi or Baroque Works shells could have used.

A related structural oddity worth knowing if you are deck-building from the set: the colour split is not even. Red and black got nine cards each while yellow got eleven plus the leader, which the reviewer flagged as hard to justify given yellow’s recent support and black’s lack of it.

What to Buy as a Player

The practical upshot of everything above: EB05 is cheap to buy into and expensive to open into.

  • Buy the eight staples as singles. All are Rares. Even at four copies each, a full set of playsets should cost a small fraction of one sealed box
  • Prioritise by colour coverage, not by price. Stussy, Sugar, Rebecca, Camie and Nojiko go into decks you already own. Boa Hancock and Yamato are the two that change how games play out
  • Do not buy sealed for the staples. At roughly 6 Super Rares and 2–5 premium hits per box, you are paying chase-card prices for cards that sit in the Rare slot of most packs
  • If you want the Shirahoshi deck, the EB05 pieces are the searcher (014), the draw-two event (020) and Otohime (011) — the expensive part of that deck is not from this set
  • Wait a fortnight on the chases. Launch-week pricing on the SPs and the Super Leader Robin has nowhere to go but down as supply lands
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Frequently Asked Questions

What are the best cards in EB05 (One Piece Heroines Edition Vol.2)?

Eight cards have a firm format-staple case: Miss Buckingham Stussy EB05-006, Baby 5 EB05-004, Camie EB05-012, Rebecca EB05-018, Boa Hancock EB05-028, Sugar EB05-034, You Need Me, Don’t You?!! EB05-040 and Yamato EB05-046. Three more sit on the borderline: Luffy, Now’s Your Chance EB05-008, Ripley EB05-047 and Nojiko EB05-057. The striking thing is that every one of them is a Rare, not a Super Rare — EB05’s competitive value sits in the cheap tier.

Which decks got better from EB05?

Shirahoshi is the clear winner — the game’s producer, playing her on the official channel, called the deck “an absolute monster” and “possibly the most consistent deck in the entire game.” Crocodile / Baroque Works picked up the most individual cards. Blue Buggy and Cross Guild gained Alvida, Vinsmoke Reiju gained a trash-filler and a cheaper Gamma Knife, Kuzan gained a draw-three, purple Kaido gained an Animal Kingdom searcher in Black Maria, and Sabo gained Ripley for the Elbaf package.

Is the EB05 Nico Robin leader any good?

Early impressions are lukewarm. She was filed under “want to cook” rather than among the staples, on the reasoning that wisdom is one of the least supported attributes in the game and that none of the three wisdom Super Rares she enables has a when-attacking effect — so the deck has no real late game. Her 6,000-power ceiling also fights her own untap ability. This is a pre-tournament read, not a result, and the reviewer said himself he may be underrating her.

What is the Alvida ruling trap in EB05?

Alvida EB05-021 draws two and plays a Cross Guild character of cost 8 or less — but her text then says you cannot play character cards for the rest of the turn. That shuts off the obvious combo: cheating out the Crocodile-Mihawk card does not let it play a further character off its own effect. Two independent sources flagged it, including the game’s producer mid-match on the official channel. You still get two 7,000-power bodies for nine cost, which is strong — just not the chain people expected.

Is EB05 worth buying for players rather than collectors?

As singles, yes — and that is the unusual part. All eight firm staples are Rares, so they will be a few dollars each rather than chase prices. As sealed product, no: our pull-rate data puts a box at roughly $200–$320 of expected singles against a comparable $312 sealed price, with most of that concentrated in an SP that 58–75% of boxes do not contain. Buy the playset, skip the box.

How many vanilla cards are in EB05?

Six — Pasia EB05-003, Tashigi EB05-015, Hina EB05-026, Ulti EB05-032, Koala EB05-041 and Bell-mère EB05-058 carry no effect text at all. That is a real criticism rather than a neutral observation: an Extra Booster exists to support older archetypes, so six effect-less slots in a 61-card set is support that was not printed.

Disclaimer: These are early competitive assessments, not tournament results. EB05 released on 30 October 2026 and no meaningful event data exists yet. The tier list reproduces one detailed card-by-card review from spoiler season, including the calls its author hedged or revised mid-review; the deck assessments come from a gameplay match on the official One Piece Card Game channel. Card text is summarised from those sources — check the official rulings before a tournament. This is not financial advice.

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