Opening Data: Blazing Dominion Sneak Peek Sessions
All opening data on this page is from the English TCG version of Blazing Dominion. The set releases May 6th, 2026 at OTS sneak peek events and May 8th everywhere else. Pull rate data is drawn from multiple documented sneak peek openings — including a 6-box session (half a case), two separate 2-box sessions, and single-box pulls from local OTS stores. All sessions used retail booster boxes: 24 packs per box, 9 cards per pack.
Session 1: 6-box sneak peek (half a case)
- 6 booster boxes (144 packs total)
- Starlight Rares: 2 — Dominus Spark (Box 3), Fyus Harmonia (Box 5)
- Secret Rares: approximately 2 per box consistently across all 6 boxes
- Ultra Rares: approximately 3–4 per box
- Notable Secret pulls: Power Vice Dragon (×2), Shade the Obscure (×2), Dominus Spark, Solemn Accusation, Elf Note Regina
Session 2: 2-box OTS opening
- 2 booster boxes (48 packs)
- Starlight Rares: 1 — Crimson King (Box 1)
- Secret Rares per box: 2 Secrets + 1 Starlight in Box 1; 2 Secrets in Box 2
- Notable pulls: Fyus Harmonia (Secret), Solemn Accusation (Secret), Dominus Spark (Secret), Power Vice Dragon (Secret)
- Confirmed: you can pull a Starlight Rare and two Secret Rares in the same box
Session 3: 2-box opening
- 2 booster boxes (48 packs)
- Starlight Rares: 1 — GMX 55th Experiment Report (Box 2)
- Secret Rares: Fyus Harmonia, Power Vice Dragon, Dominus Spark across both boxes
- Ultra Rares: Cool Tune Rotary (pulled twice across 2 boxes), Crimson Blade Dragon
Combined hit summary
- Total Starlights: ~4 across ~10 boxes (~1 per 3 boxes)
- Secret Rares: ~2 per box consistently — no box across any documented session produced fewer than 2
- Most pulled Secret Rare: Fyus Harmonia and Dominus Spark appeared in every session
- Ultra Rare duplicates: pulling 2 of the same Ultra in a single box was observed — common at 3–4 Ultras per box in a small print set
Key takeaway: Blazing Dominion's pull structure is highly consistent. Two Secret Rares per box is not a guideline — it is effectively the standard result. Starlights appear at roughly 1 per 3 boxes, replacing either the Ultra or Secret slot. No box across any documented session was a complete miss.
Blazing Dominion Pull Rates by Rarity
Konami does not publish official Yu-Gi-Oh pull rates. The figures below are derived from documented sneak peek community opening data. Session-to-session variance is real — treat these as averages, not guarantees.
| Rarity | Est. Per Pack | Per Box (24 packs) | Notes |
|---|---|---|---|
| Starlight Rare | ~1 in 72 | ~1 per 3 boxes | Replaces Ultra or Secret slot; 4 confirmed types in set |
| Secret Rare | ~1 in 12 | ~2 per box | Very consistent; effectively guaranteed ×2 per box |
| Ultra Rare | ~1 in 6 | ~3–4 per box | Consistent; occasional duplicates in same box observed |
| Super Rare | ~1 in 3 | ~7–8 per box | Includes strong competitive pieces (Darkness Resonator, Cool Tune B2B) |
| Rare / Common | Remainder | Bulk of box | Fills remaining pack slots; includes playable commons (Crimson Call, Junk Signal) |
How Starlight Rares interact with other rarities
Starlight Rares in Blazing Dominion replace either the Ultra Rare or Secret Rare slot — not a dedicated Starlight slot. This means a box with a Starlight still has its normal allotment of the other rarity. In one documented box, a player pulled a Starlight Rare alongside two standard Secret Rares, confirming that Starlights do not reduce Secret Rare yields. However, pulling a Starlight in the Ultra slot means you receive one fewer base Ultra Rare than average.
The financial reality of chasing a specific Starlight
- Goal: Pull the Fyus Harmonia Starlight Rare (1 of 4 Starlights)
- Avg boxes per Starlight: ~3 boxes
- Avg boxes per specific Starlight: ~12 boxes
- Box cost: ~SGD $85–$120 at Singapore retail
- Expected spend to hit specific Starlight: SGD $1,000–$1,440+
- Buy the Starlight outright: estimated SGD $400–$700+ at release
- Chasing a specific Starlight by opening is not cost-efficient. Buy singles.
Starlight Rares: All 4 Confirmed Cards
Blazing Dominion has 4 confirmed Starlight Rare cards. All 4 appeared across the documented sneak peek opening sessions. Starlights are the rarest treatment in the set — the equivalent of Quarter Century Secrets in the OCG.
| Card | Type | Why It's Desirable | Est. SGD Value (Starlight) |
|---|---|---|---|
| Fyus Harmonia | Level 7 Dark Dragon Tuner | The most sought-after Starlight. Generic Synchro hand trap that sends key cards to graveyard, destroys an opponent's card, and summons itself — playable in virtually every Synchro deck. | SGD $600–$1,000+ est. |
| Crimson King | Synchro Monster (Red Dragon Arch Fiend) | The cover card of Blazing Dominion and the centrepiece of the Red Dragon Arch Fiend support wave. Doubles attack, searches any card mentioning Red Dragon Archfiend, and cannot be destroyed by effects. | SGD $400–$700+ est. |
| Dominus Spark | Trap Card | Versatile hand trap trap that banishes opponent's monsters while restricting hand/graveyard effects. Playable across many different deck types including Red Dragon Arch Fiend, Rockets, and more. | SGD $300–$600 est. |
| GMX 55th Experiment Report | Quick-Play Spell (GMX) | Quickplay fusion spell that also acts as a graveyard searcher — the branded fusion of the GMX archetype. The Starlight version is the top collector target for the GMX theme. | SGD $200–$400 est. |
Top Chase Cards in Blazing Dominion
Blazing Dominion is built around Red Dragon Archfiend support alongside strong generic pieces and several deep-archetype payoffs. The cards commanding the most demand at sneak peek weekend:
Secret Rare chase targets
- Fyus Harmonia — Described by multiple creators as "probably the best card in the entire set." A Level 7 Dark Dragon tuner effect monster (2500/2000) that acts as a hand trap: when an opponent's monster activates its effect, you reveal this card and up to five Synchro monsters from your Extra Deck. Based on how many you reveal, you can special summon this card, send a revealed Synchro to the graveyard (powerful with Malong, Omega, Wind Pegasus for extra interruptions), or destroy an opponent's monster. Since Harmonia itself counts as one of the revealed cards, revealing five Synchros totals six reveals — unlocking all effects. Works in any Synchro-heavy deck and decks that can stop. Estimated release price: SGD $120–$180 Secret Rare.
- Dominus Spark — A trap hand trap that can be activated from hand when your opponent activates a monster effect. Targets and banishes an opponent's monster, then restricts your opponent from activating effects of the same name for the rest of the turn. The harder banish option pays a higher life cost but also banishes all copies in hand and deck. Playable in Red Dragon Archfiend, Rockets, Yummy Fimith, Azamina builds, and more. One of the most broadly splashable cards in the set.
- Solemn Accusation — A new Solemn-type trap card activated from hand by revealing another face-down trap you control. Against spell and trap cards: pay 1500 LP to negate and destroy (and lock out all copies of that name for the turn), or pay 3000 LP to negate and banish (banishing all copies in hand and deck). The first effect in particular shuts down backrow chains in a way Solemn Judgment cannot. Called a "three-of" side deck card for YCS-level play by multiple creators.
- Power Vice Dragon — A Red Dragon Archfiend non-tuner starter. If you control no monsters or only Dark Synchro monsters, you can special summon it from hand, then add a Resonator monster from your deck to hand. Restricts Extra Deck special summons to Dark Synchro monsters for the rest of the turn, but that is the plan in Red Dragon Archfiend decks anyway. The deck's new must-play starter at 3 copies.
Ultra Rare targets
- Cool Tune Rotary — The strongest new Cool Tune card. When used as Synchro material, it lets you look at your opponent's hand and search a spell card. Described as giving "perfect knowledge" of your opponent's hand on the Cool Tune turn, which is highly disruptive. Pulled twice across a single 2-box session, suggesting a reasonable Ultra Rare rate.
- Crimson Blade Dragon — A new Resonator Synchro that is always treated as Crimson Blader. Searches any Level 8 or higher monster that cannot be normal summoned from your deck or graveyard — a flexible bridge to key high-level monsters. Allows combo lines to search Vidolium, the Power Patron field boss.
- GMX 55th Experiment Report — A quickplay fusion spell for the GMX archetype with a Branded Fusion-style effect (can use GMX monsters from the deck if your opponent controls a monster). Graveyard effect excavates to find additional GMX cards. Also available as a Starlight Rare.
- Super Dreadnot Rail Cannon Flying Launcher — New Earth Machine Rank 10 XYZ. Lets you attach spell/traps from the field and adds an Earth Machine monster or Barrage Blast from deck. The new flagship for the Train/Earth Machine archetype. Considered "busted" for the archetype.
Super Rare targets (competitive value)
- Darkness Resonator — Free special summon from hand, gives an additional normal summon for the turn, and level-modulates tuners. An extender (not a starter) that unlocks multiple normal summons in a single turn for Red Dragon Arch Fiend.
- Cool Tune B2B — A Cool Tune floodgate that increases levels of all monsters by two and allows tuners to attack twice per battle phase. Quick effect synchro summons from graveyard tuners when opponent activates monster effects. Consistently described as "broken" and "very annoying to deal with."
- Atil Spia — A flip monster that negates and destroys all of your opponent's card effects activated earlier in a chain at chain link three or higher. Described by creators as "broken" — the negate the field was missing for certain strategies.
- Exceptional Schedule — Earth Machine secret or super rare card that lets you add two cards to hand and special summon a token. Strong searcher/extender for the Earth Machine strategy.
Full Blazing Dominion Set Overview
Blazing Dominion is the first major core booster set after the Rarity 5 Collection set, introducing new support across multiple archetypes alongside the highly anticipated Red Dragon Archfiend wave. The set's content spans:
Red Dragon Archfiend (main theme)
The headline support wave, led by the Crimson King cover card. Key new cards include Crimson King (Starlight and Secret), Crimson Blade Dragon (Ultra), Darkness Resonator (Super), Power Vice Dragon (Secret), King's Resonance (Common — counter trap that should not be underestimated against the strategy), and Arch Fiend Matriarch (new ritual). Multiple creators called this a potential Tier 1 or Tier 0 upgrade depending on the ban list. The structure deck was already strong — this is the payoff.
Earth Machine / Train support
The most extensive world premiere support block in the set. New World Premiere cards include Gaming Gamer GG (rank 4 machine XYZ — described as a mandatory 3-of in any machine deck), Checker (level 4 machine that summons itself and generates iron rubble tokens), Rustin Mammoth (quick effect bounce to hand), Heavy Armor Knight Babble Decker (free rank 10 XYZ summon when opponent responds), Night Train Blue Traveler (searcher and revival), and Super Dreadnot Rail Cannon Flying Launcher (Ultra Rare flagship). Train players are "living the life" with this set.
Cool Tunes
Two major new Cool Tune cards: Cool Tune B2B (Super Rare floodgate with double-attack and graveyard synchro effect) and Cool Tune Rotary (Ultra Rare that gives hand knowledge plus spell search when used as synchro material). Cool Tunes were already performing well — the new support makes them stronger still. Not the flashiest archetype in the set but a quietly significant upgrade.
Clown Crew
A new archetype centred on tribute summoning rather than extra deck summoning. The deck special summons extra deck monsters from a spell card (not from main deck monsters), then tributes them to bring out Level 7 main deck monsters that generate draws and negates based on what was tributed. Key cards include Bianca Viso (Super Rare boss monster), Clown Crew Malabarism (free tribute fodder that special summons two monsters from deck or extra deck), Clown Crew Rehearsal (hand searcher), and the various Clown Crew extras. Considered a dark horse — can catch opponents off-guard who don't know the interactions.
Power Patron / Shade
New Power Patron support including Dominus Spark (Secret / Starlight), Japto the Shade Machine (Common — described as "broken going second, only a common"), Prohibited Power Patron Portal Terminus (Super Rare searcher), and Nevato Shade Beast. The archetype gains strong new tools for going second strategies.
GMX (Dinosaur archetype)
A second wave of support for the GMX dinosaur archetype. Key new cards: GMX 55th Experiment Report (Quickplay fusion — Ultra and Starlight Rare), Anti-GMX Final Experiment (continuous trap negate), GMX Lab Number Five (field spell that prevents response on summons and sets spells/traps from deck), GMX Suppression Squad (free extender), and Evolved Denine (fusion with search on summon and self-revive). The field spell and continuous negate give the archetype a real board to play through.
Fairy Tales, Doomsy, Elf Notes, Heroes, and more
The set also includes meaningful support for Fairy Tales (Weaver of Fairy Tales fusion, Teller of Fairy Tales Secret Rare fusion, Once Upon a Fairy Tale), Doomsy (Doom Samuel Ultra Rare, new exceed and trap support), Elf Notes (Elf Note Regina Secret Rare, continuing the archetype), and Hero/Neos (Miracle Injector retrain as a Stratos-style searcher, Hero Flash updated version). Predlant/Starving Venom gets new fusion support as well.
Generic powerful cards worth noting
- Solemn Accusation (Secret Rare) — New Solemn-type trap, widely expected as a side deck staple at YCS level.
- Junk Signal (Common) — Counter trap that cannot be responded to. Described as "crazy" and a "must be aware of" card in combo-heavy formats.
- King's Resonance (Common) — Trap that protects Red Dragon Archfiend boards; opponents who are not prepared for this card will lose to a 6000 attack unaffected monster.
- VIP Whale (World Premiere) — Coin-flip negate monster with no once-per-turn restriction. Novelty high, competitive potential unknown but fun.
What This Means For You: Practical Collector Guide
If you want Fyus Harmonia for your deck
Buy the single. At an estimated SGD $120–$180 for the Secret Rare version, Harmonia is the most impactful card in the set for Synchro strategies. The Starlight version will be significantly more expensive but functionally identical. Use the tcgTalk price comparison to find current Singapore listings as they surface post-release. Do not open boxes specifically to pull Harmonia — the expected cost far exceeds the card's market value.
If you want to open boxes for the experience
Blazing Dominion is a rewarding set to open. With ~2 Secret Rares and ~3–4 Ultra Rares per box, every box produces a meaningful number of visible hits. A box without a Starlight still delivers 2 Secrets and 3+ Ultras — there is no such thing as a dead box here. Budget approximately SGD $85–$120 per box at Singapore retail and go in knowing you are likely buying the pull experience, not turning a profit.
If you are building Red Dragon Archfiend after this set
The core new pieces you need are Crimson King (likely as a Secret or Starlight — buy the Secret), Power Vice Dragon (×3, Secret Rare — expect strong demand), Darkness Resonator (×1–2, Super Rare), and Crimson Blade Dragon (×1, Ultra). The commons (Crimson Call, King's Resonance, Arch Fiends Usurpation, Junk Signal) are inexpensive and easy to acquire. Earth Machine and Cool Tune players should also expect to buy boxes or chase singles for their respective new pieces.
If you are attending OTS sneak peek events
Sneak peek events (May 6–8) give you access before wide release. Each entry typically gets 5 packs. The odds of hitting a Starlight from 5 packs are low (~7%), but you are also getting the experience and a shot at the chase cards before market prices settle. Buying into the sneak peek multiple times (if allowed) or purchasing a full box from the store during the event is the most cost-efficient way to participate.
If you are buying sealed for investment
Blazing Dominion sealed product has moderate investment fundamentals. The Red Dragon Archfiend theme drives nostalgia demand, and a format-defining set typically sees singles prices move significantly in the first 2–4 weeks post-release. Sealed box appreciation depends on print run — standard booster sets with high print runs historically compress in value after 6–12 months. Singles from chase cards (Harmonia, Crimson King) are likely to hold better than sealed product over a 1-year horizon. If you are buying sealed, do so at or close to retail.
Frequently Asked Questions
Is this guide for the TCG or OCG version of Blazing Dominion?
All pull rate data on this page is from the English TCG version of Blazing Dominion. The OCG version (released earlier in Japan) has a different box structure and rarity distribution. The TCG version covered here has 24 packs per box, 9 cards per pack, with Starlight Rares replacing the Ultra or Secret slot. If you are buying the Japanese OCG version, treat these figures as directional only.
How does Blazing Dominion compare to Chaos Origin (OCG) for pull rates?
The structures are broadly comparable: both sets deliver ~2 top-tier rare pulls per box (Secrets in Blazing Dominion, Prismatic Secrets in Chaos Origin). The key difference is the top rarity rate — Blazing Dominion's Starlights appear at ~1 per 3 boxes, similar to Chaos Origin's Prismatic rate. Blazing Dominion has 4 Starlight types vs Chaos Origin's 24 Prismatic types, making any specific Starlight relatively easier to hit — but far fewer total Starlights exist in the market.
Can I pull a Starlight Rare and Secret Rares in the same box?
Yes — this was confirmed in a documented sneak peek session. One box produced Fyus Harmonia (Secret Rare), Crimson King (Starlight Rare), and Solemn Accusation (Secret Rare). Starlights replace the Ultra Rare or Secret Rare slot — they do not guarantee that you lose a Secret Rare. A box hitting a Starlight in the Ultra slot retains its full Secret Rare allotment.
How many different Secret Rare cards are in Blazing Dominion?
Based on community tracking from sneak peek openings, there are approximately 10–12 Secret Rare cards in Blazing Dominion. At 2 Secrets per box, you will see duplicates before completing the Secret Rare subset — the 6-box session produced several duplicate Secret Rare copies. This is typical for TCG core booster sets.
Is Fyus Harmonia worth buying at launch prices?
Harmonia is the type of generically powerful card that tends to hold value well — it works in any Synchro-heavy deck and has strong OCG pedigree. At SGD $120–$180 for the Secret Rare at launch, it is priced for immediate demand. Like most cards in new Yu-Gi-Oh sets, it may dip modestly 4–6 weeks post-release as supply stabilises, then hold based on competitive play. If you need it for a deck you are actively playing, buying at launch is reasonable. If you are buying purely as an investment, waiting for the initial price peak to pass is the safer approach.
Are there any good value commons in Blazing Dominion?
Yes — several important commons are worth picking up inexpensively. Junk Signal (a powerful counter trap that cannot be responded to) is a common that creators called "crazy." Crimson Call (Red Dragon Archfiend searcher), King's Resonance (Red Dragon Arch Fiend trap), and Arch Fiends Usurpation are all commons with real competitive relevance. Many Clown Crew cards are also commons or rares with low price floors. These are inexpensive to acquire as singles after the set releases.
Disclaimer: Pull rates are community estimates derived from documented sneak peek opening data. Konami does not publish official Yu-Gi-Oh pull rates. All prices are indicative estimates based on early release market data — verify current prices before buying or selling. This is not financial advice.