What Is Stardust Trails?
Stardust Trails is the sixth booster set for the Gundam Card Game, coded GD06, and the first main set after July's first-anniversary release. The name points at its headline series: Mobile Suit Gundam 0083: Stardust Memory, whose Gundam GP01 Fb and GP02A anchor the set and were among the most-pulled LRs across every opening we reviewed.
Around that core, GD06 runs one of the widest series spreads the game has printed. Turn A Gundam is the surprise star — the SUMO Gold Type, SUMO Silver Type, Turn X, Harry Ord and Merrybell's Bandit all appear, and openers repeatedly called Harry Ord the community's new favourite pilot. Beyond that: Gundam Wing / Endless Waltz (Altron Gundam, Gundam Deathscythe Hell, Heavy Arms Custom, Sandrock Custom), SEED Destiny (Infinite Justice, Legend Gundam, Akatsuki, Windam Jet Striker), Iron-Blooded Orphans (Gundam Bael, Gundam Vidar, Reginlaze Julia), Zeta / ZZ (Zeta Gundam, Elpeo Ple's Qubeley Mk-II, Hamma-Hamma), Char's Counterattack (Re-GZ), and the newest entry, Gundam GQuuuuuuX.
Two things make GD06 structurally different from the sets before it. First, the SP tier is now made up of base cards — five of them — which is a first and which openers had mixed feelings about (“a lot of people said it was going to be bases, but I didn't want it to be”). Second, and more quietly, Bandai fixed the token problem: in the previous set a token could consume one of a pack's rare slots, and in GD06 it no longer does.
Box Contents & Pack Structure
Stardust Trails is sold in the standard Gundam main-set configuration:
- Booster Box — 24 packs per box (confirmed on camera)
- Per-pack floor — at least two rares per pack; tokens no longer take a rare slot
- No box topper — not one opener in the sample mentioned a topper or bonus card
- Rarity ladder — C / U → R → LR → plus alt arts (U+/R+/LR+) → Link Rare (LK) → SP (bases) → LR++
One opener read the set composition straight off the box on camera, which gives us the denominators most pull-rate pages have to guess at — 135 cards plus 8 token types:
| Rarity | Cards in Set | Note |
|---|---|---|
| Common (C) | 50 | Pack bulk |
| Uncommon (U) | 36 | Some have U+ alt arts |
| Rare (R) | 32 | Some have R+ alt arts |
| Legend Rare (LR) | 12 | The hit tier; LR+ and LR++ treatments sit on top of this pool |
| Special (SP) | 5 | All base cards in GD06 — Axis, Argama and Archangel named on camera |
| Tokens | 8 types | “A very tokenheavy set” — tokens appear constantly but cost you nothing |
That 12-card LR pool matters for anyone chasing a specific card: with eight LRs per box drawn from only twelve, duplicates start stacking up inside a single box — multiple openers pulled second copies of GP01 Fb, Altron and the SUMO Gold Type in back-to-back boxes. The flip side is that a playset of the LR you want comes together in a handful of boxes, which is not true of a Pokémon or One Piece set with a 60-card chase pool.
Pull Rate Data: 312 Packs
The figures below aggregate release-weekend community openings totalling 312 packs across 13 English GD06 booster boxes. A further two boxes from a channel opening Japanese-labelled product are discussed separately below and are not pooled into these numbers. Per-pack percentages are derived from per-box counts across 24 packs. The SP and LR++ rows rest on a small number of events and are directional, not confirmed rates.
Aggregated pull rates — 312 packs across 13 English GD06 boxes
| Rarity | Pulls per Box | % per Pack | Notes |
|---|---|---|---|
| LR (Legend Rare) | ~8 (recaps: 7, 7, 8) | ~33% | Core hit, ~1 in 3 packs. Stated box structure is “eight LRs”; lower counts come from sped-up narration, not worse boxes |
| Link Rare (LK) | 4 (fixed) | ~17% | Five openers independently landed on 4 per box; one confirmed his fourth was the last the box would give |
| Alt arts (LR+ / R+ / U+) | ~2 (range 2–3) | ~8–12% | Two slots per box, but often filled by R+ rather than LR+ — see the LR+ drought below |
| LR+ specifically | ~0–2 | ~0–8% | Highly variable: two boxes in the sample produced 2 each, while one opener went 0-for-4 boxes |
| SP (base cards) — NEW | ~0.4 (1 per 2–3 boxes) | ~1.7%* | ~5–6 SP bases across 13 boxes. Markedly more common than GD05's ~1 per 4–6 boxes |
| LR++ (Double-Plus grail) | ~0.08 (1 per 13 boxes) | ~0.3%* | Exactly one pulled in 312 packs (Gundam Bael). Consumes an LR slot rather than adding to it |
| Packs with no LR, LK or alt art | ~10 of 24 | ~42%** | Still never empty — every pack carries at least two rares plus frequent tokens |
*Small-sample tiers — five to six SP events and a single LR++ event. **Derived from the per-box slot structure (8 LR + 4 LK + 2 alt arts = 14 premium slots across 24 packs), assuming roughly one premium per pack.
Key findings
- Link Rare is a fixed 4 per box — the strongest signal in the whole dataset. Five openers counted it independently and agreed, so treat it as insert structure rather than a probability
- The LR engine is unchanged from GD05 — ~8 per box, ~1 in 3 packs, drawn from a pool of only 12 LRs
- SP bases are the real improvement — roughly 1 per 2–3 boxes against GD05's 1 per 4–6, and with only five in the set, an SP-complete collection is a realistic goal rather than a fantasy
- LR+ is the actual chase, not LR++ — the two alt-art slots per box are frequently R+ filler, and a four-box run produced zero LR+. The alt art you want is rarer than the raw “2 alt arts per box” figure implies
- LR++ is case-level — one in 312 packs, and because it eats an LR slot you are not even getting a bonus card when it lands
- Every pack now pays out — the token fix means two real rares per pack, which openers noticed and called out approvingly without being prompted
Box-by-Box Opening Log
Counts marked stated come from an opener's own end-of-box recap; counts marked counted are tallied from pull-by-pull narration and are floors, because several openers explicitly sped through the back half of a box.
| Opening | Boxes | LR | LK | Alt arts | SP | LR++ |
|---|---|---|---|---|---|---|
| A — box 1 | 1 | ~9 (counted) | 3 (counted) | 1 LR+ | 0 | 0 |
| A — box 2 | 1 | ~5 (counted, sped up) | 4 (stated rule) | 1 R+ | 1 (Axis) | 0 |
| B | 1 | 8 (stated recap) | 4 (stated) | 2 LR+ | 1 | 0 |
| C | 1 | 4 + LR++ (counted) | 4 (stated complete) | 2 R+ (as predicted) | 0 | 1 — Gundam Bael |
| D — box 1 | 1 | ~6 (counted) | 4 (stated) | ~3 | 0 | 0 |
| D — box 2 | 1 | ~4 (counted, sped up) | 3 (counted) | ~3 | 0 | 0 |
| E | 4 | not tallied per box | present in each | 0 LR+ in 4 boxes; R+ only | 2 | 0 |
| F | 1 | 7 (stated recap) | 4 (stated recap) | 2 (1 LR+ Infinite Justice) | 0 | 0 |
| G | 1 | 7 (stated, self-corrected) | 4 (counted) | 1 LR+ Infinite Justice | 1–2 | 0 |
| H | 1 | ~5 (counted) | 4 (counted) | 1–2 | 0 | 0 |
| Total | 13 boxes / 312 packs | ~8 per box | 4 per box | ~2 per box | 5–6 total | 1 total |
Opening E is the one to read closely. Four boxes, no LR+ at all, SP bases in two of them, and the opener's own verdict: “this is like the worst opening I've maybe ever done.” Nothing about that run was unlucky at the LR or Link Rare level — those are near-fixed. It was unlucky purely on which tier filled the two alt-art slots, which is exactly where GD06's variance lives.
A note on the two excluded boxes. One further channel opened two boxes of GD06 that we have kept out of every number above, and it is worth being explicit about why, because “Japanese pull rates” is a question people ask. First, nothing in that opening establishes the product as Japanese — the language and print are never stated, and every card is read out by its English name. Second, and more importantly, the opener is openly guessing at the set's structure throughout (“we should get like three maybe even four of these LR cards”, “I don't know how many SP you're supposed to get”) and explicitly rushed the second box — “let's go through it very quickly… wife's waiting for me for dinner” — which is exactly where his LR count drops to one. Those boxes produced 3 and 1 counted LRs against the English ~8, and that gap is a narration artifact, not a rate.
What those 48 packs do support is narrow: the same tier structure with nothing added or missing (LR, Link Rare, an R+ box hit, SP bases), an SP base in each of the two boxes, and zero LR++ in 48 packs, which agrees with the English 1-in-312. If anyone tells you Japanese GD06 pulls differently, there is currently no data either way.
How the Box Slots Work
GD06 openings gave us an unusually clear picture of how Bandai allocates a box, mostly because several openers were actively testing it on camera. Three findings worth knowing before you buy:
- An LR++ takes an LR slot. The one opener who pulled one spent the rest of his box working out whether it counted against his eight, and concluded on camera: “the Plus+ does take an LR spot.” So the grail does not arrive as a bonus — it replaces a card you were getting anyway.
- SP does not take an alt-art slot. One opener checked this directly against another opening he had seen, where an Argama SP landed and the box “still had two alts in there.” Your two alt arts are safe.
- SP and LR++ may share the top slot. On pulling the Axis SP, the same opener immediately concluded “that means I'm not getting an LR++.” This is an opener's inference, not a confirmed rule, and the sample is far too small to test it — but it is consistent with every box in the log, none of which produced both an SP and an LR++.
The token change is the other structural story. In GD05, a token could occupy a rare slot; in GD06 it does not. Openers across three separate videos noticed unprompted — “you do at least get two rares now instead of one rare, one token”, “previously tokens would take a rare slot… that doesn't seem to be the case anymore”, and “at least it kind of fixed the tokens”. GD06 is a token-heavy set by design (eight token types, and several new units generate them), so this change does real work: it is the difference between a token-heavy set feeling generous and feeling like a tax.
Rarity Breakdown
| Rarity Tier | Description | Expected Per Box |
|---|---|---|
| Common (C) — 50 in set | Base commons, the bulk of every pack | Many |
| Uncommon (U) — 36 in set | Standard uncommons; a few have U+ alt arts | Several |
| Rare (R) — 32 in set | The guaranteed floor: at least two rares in every pack | ~48 (2 per pack) |
| Legend Rare (LR) — 12 in set | The hit tier, ~1 per 3 packs. Small pool, so duplicates stack fast | ~8 |
| Link Rare (LK) | Mobile suit plus its pilot on one card with a digital texture; returns from GD05 | 4 (effectively fixed) |
| R+ / U+ (alt art) | Alternate illustration with premium foil and a “plus” in the corner, on a plain rare or uncommon | ~1–2 of the 2 alt slots |
| LR+ (alt art LR) | The alt-art treatment on a Legend Rare — the realistic chase tier for most openers | ~0–2* |
| SP (base cards) — 5 in set | New to GD06: the SP treatment lands on bases. Axis, Argama and Archangel named on camera | ~1 per 2–3 boxes* |
| LR++ (double-plus) | Gold corner, gold edging, gold etched lines and a completely different pose. Takes an LR slot | ~1 per 13 boxes* |
*LR+, SP and LR++ figures rest on a small release-weekend sample — one LR++ event and five to six SP events across 312 packs. The number of LR++ cards in GD06 was never stated on camera, so unlike GD05 (five) we do not publish a count. Use these as directional figures and treat the LR, Link Rare and rare-floor rows as the solid ones.
Chase Cards & Market Notes
A deliberate gap in this table: no opener in the sample quoted a single card price. GD06 was a day-old set, the secondary market had not formed, and we would rather leave the column honest than invent numbers. The one price anyone quoted was product-level, and it is useful — boxes were tracking around US$115 and expected to settle near US$85, against roughly US$200 at GD05 release. Check live prices before acting on anything here.
| Card | Rarity | Series | Market Price (USD) | Notes |
|---|---|---|---|---|
| Gundam Bael | LR++ | Iron-Blooded Orphans | No quoted price* | The only LR++ pulled in 312 packs. Gold corner and edging, distinct pose; also exists as a regular LR |
| Infinite Justice Gundam | LR+ / LR | SEED Destiny | No quoted price* | The most-named personal chase in the sample — “one of my personal chases”. Pulled as an LR+ in two separate boxes |
| Altron Gundam (EW) | LR / LR+ | Endless Waltz | No quoted price* | Called “so good… going to see tons of play” when linked with its pilot. The alt art was wished for repeatedly and rarely landed |
| Gundam GP01 Fb | LR | 0083 Stardust Memory | No quoted price* | Set's title suit and the most frequently pulled LR; one opener called the GP01 alt the card that would “cure my sadness” |
| Harry Ord | R+ (alt art) | Turn A Gundam | No quoted price* | “Everyone's new favourite pilot” — flagged by two openers as the card the community was hyped for despite being a rare |
| Axis | SP (base) | — | No quoted price* | The SP base actually pulled in the sample; also exists as a token, so check which you have |
| Argama / Archangel | SP (base) | Zeta / SEED | No quoted price* | Two of the other five SP bases named on camera. Argama is the only base that previously had an alt art |
| Elpeo Ple's Qubeley Mk-II | LR / LK | Gundam ZZ | No quoted price* | Called “one of the more stronger ones in the set”; appeared as both an LR and a Link Rare across openings |
| SUMO Gold Type | LR | Turn A Gundam | No quoted price* | Pulled in most boxes in the sample, often as a duplicate — a cheap single, not a chase |
| Turn X | LR | Turn A Gundam | No quoted price* | “The big boy himself” — a late-game top-end LR that showed up across multiple openings |
| Gundam Deathscythe Hell (EW) | LK | Endless Waltz | No quoted price* | Marquee Link Rare; the LK pool skews heavily to Wing pilots (Duo, Trowa, Sandrock) |
| Reginlaze Julia | LK | Iron-Blooded Orphans | No quoted price* | One of the four Link Rares most boxes delivered; collector appeal from the suit-plus-pilot art |
*No per-card prices were quoted in any of the source openings — the set was one day old. Populate this column from live market data before relying on it.
The LR++ chase, in boxes rather than dollars
Without a settled market we can still do the honest version of the math, in product:
- LR++ observed rate: 1 in 312 packs — about 1 per 13 boxes
- At the quoted US$115 per box, that is roughly US$1,500 of sealed product per LR++, before you consider which LR++ you get
- An LR++ consumes an LR slot, so it does not even come as an extra card on top of the box's normal contents
- GD06's LR++ count was never stated on camera; GD05 had five, and if GD06 is similar your odds on a specific double-plus are a fraction of that 1-in-13-boxes figure
- The opener who hit the Bael LR++ said it was his first double-plus since GD02 — four sets of opening between grails, from someone who opens on camera for a living
Should You Open or Buy Singles?
Open if:
- You want value per dollar — at ~US$115 and falling, GD06 delivers ~8 LRs, 4 Link Rares and ~2 alt arts per box, against a GD05 launch that cost nearly double
- You are building decks: the 12-card LR pool means a playset of the LR you need assembles in two or three boxes, with duplicates guaranteed rather than feared
- You want the SP bases — five in the set at ~1 per 2–3 boxes makes an SP-complete set a genuine target, and one opener in the sample is already doing exactly that
- You like the Link Rares — at a fixed 4 per box there is no variance to lose on, which is the most dependable premium tier in any current TCG box
- You are a Turn A, 0083 or Wing fan — the series spread here is unusually wide even by anniversary-set standards
Buy singles if:
- You want a specific LR+ alt art — this is the real trap of GD06. The box gives you two alt-art slots and frequently fills both with R+ filler; a four-box run in the sample produced zero LR+
- You want any named LR++ — one in 312 packs, roughly US$1,500 of product per hit, and it eats an LR slot when it lands
- You want one particular SP base — ~1 per 2–3 boxes spread across five SPs means the specific one you want is a many-box chase even though the tier itself is friendly
- You only need the playable version of a card — the regular LR is functionally identical to its LR+ or Link Rare treatment and far cheaper
- You are buying as an investment — the set was days old at the time of these openings, with no settled prices and a box price still falling, so there is no floor to buy against yet
The honest bottom line: Stardust Trails is the best-value Gundam box the game has put out so far, and the reason is not pull rates — those are essentially unchanged from GD05 — but price and floor. Roughly US$115 for ~8 LRs, a fixed 4 Link Rares and two real rares in every single pack is a generous box, and the token fix removes the one genuine annoyance of the previous set. The catch is that the headline numbers are nearly deterministic, so almost all of GD06's variance is compressed into two alt-art slots and a case-level LR++. Open it for the LRs, the Link Rares and the SP bases, which are all reasonably attainable. Buy the single for any specific LR+ or double-plus — a four-box run in this very sample produced not one LR+, and that is the outcome the structure makes most likely to disappoint you.
Frequently Asked Questions
How many LRs do you get per Stardust Trails booster box?
About 8 Legend Rares per 24-pack box — roughly 1 LR every 3 packs, unchanged from GD05. One opener stated the expected structure as “eight LRs… two altarts” before ripping, and the two cleanest end-of-box recaps in the sample landed on 7 and 8. Lower counts in the log come from videos where the opener sped through the back half of the box, not from worse boxes.
How many Link Rares are in a Stardust Trails box?
Four, and it behaves like a fixed insert. Five separate openers independently arrived at the same number on camera, and one confirmed after his fourth that it was “all of our link rares we will get from the box.” Link Rare debuted in the GD05 anniversary set, and several openers assumed it would be anniversary-exclusive before GD06 brought it back.
What are SP cards in Stardust Trails, and how rare are they?
In GD06 the SPs are base cards, which is a first for the game — there are exactly five, and Axis, Argama and Archangel were named on camera. Across 13 English boxes roughly 5 to 6 SP bases turned up, or about one per 2 to 3 boxes. That is meaningfully more common than GD05's SP rate of about 1 per 4 to 6 boxes, and with only five in the set a complete SP run is a realistic collecting goal.
What is the LR++ pull rate in Stardust Trails?
One LR++ was pulled across the full 312-pack sample — a Gundam Bael, which its opener said was his first double-plus since GD02. That is about 1 per 13 boxes here, so treat LR++ as a case-level hit or rarer. Note too that an LR++ consumes one of the box's LR slots rather than arriving on top of them, so the grail replaces a card you were already getting.
Does every Stardust Trails pack have a hit?
Every pack contains at least two rares, and GD06 improved this: in the previous set a token could consume a rare slot, and here it no longer does. Openers flagged the change unprompted across three separate videos. There are no empty packs, but roughly 10 of the 24 packs in a box carry no LR, Link Rare or alt art — that is the realistic “nothing happened” rate.
Is the LR+ alt art worth chasing through boxes?
No, and this is the most useful thing in the data. A box gives you about two alt-art slots, but those slots are frequently filled by R+ alt arts on plain rares rather than the LR+ you want. One opener went through four consecutive boxes without a single LR+ and called it close to the worst opening he had ever done — despite his LR and Link Rare counts being perfectly normal. If you want a specific LR+, buy it.
How does Stardust Trails (GD06) compare to Freedom Ascension (GD05)?
The engine is the same: ~8 LRs per box, 4 Link Rares, ~2 alt arts. GD06 improves two things — tokens no longer eat a rare slot, so every pack pays out two real rares, and the SP tier is roughly twice as common at ~1 per 2–3 boxes. It also launched far cheaper, with openers quoting boxes near US$115 and falling against roughly US$200 at GD05 release. Where GD05 had five known LR++ grails, GD06's LR++ count was never stated on camera, and only one was pulled in 312 packs.
Disclaimer: Pull rates are community estimates aggregated from documented box openings totalling 312 packs across 13 English GD06 boxes on release weekend — treat all figures as approximate averages, not official rates, and note that the LR+, SP and LR++ tiers rest on a small number of events. Two further boxes whose product language was never established on camera were reviewed and deliberately excluded from every figure. No per-card prices were quoted in the source openings, so the price column is intentionally empty; verify current prices before buying or selling. This is not financial advice.
