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Guides›Set Guides›Dragon Ball Fusion World · October 2026

FB11 Brightness of Hope Pull Rates & Box Odds (2026)

Launch-week data from 144 packs across six English Brightness of Hope booster boxes — 17 hits counted box by box, ~8 Super Rares per box, roughly one Secret Rare per box, and the math on the three two-star SCRs that nobody in our sample pulled.

FB11 Brightness of Hope Pull Rates & Box Odds (2026)
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Packs Opened
144
Hits per Box
2.8
SR per Box
~8
SCR per Box
~1

What Is FB11 Brightness of Hope?

Brightness of Hope (FB11) is the eleventh main booster set for the Dragon Ball Super Card Game: Fusion World. It launched in Japan on 12 September 2026 and in English on 16 October 2026, following the all-foil Story Booster 01 — an outlier product that handed out seven and eight hits a box. FB11 is a normal set again, and the openings reflect that.

The set contains 123 base cards across 162 printings: 5 Leaders, 40 Commons, 35 Uncommons, 25 Rares, 15 Super Rares, and 3 Secret Rares. The extra 39 printings are the alternate arts, and their distribution is the structural story of this set — 5 leader alt-arts, 15 SR alt-arts, 8 Rare alt-arts, 5 Uncommon alt-arts, 3 one-star SCRs and 3 two-star SCRs. FB11 pushes premium parallels well below the Super Rare line, which is why openers kept pulling expensive cards off Uncommon super-combos.

The headline is the trio of Secret Rares — Son Goku (FB11-121), Shallet (FB11-122) and Bardock (FB11-123) — each printed three ways: plain SCR, SCR★ (alternate art) and SCR★★ (Super Alternate Art). The stars are literal: they print in the bottom-right corner of the card, and counting them is how openers tell the tiers apart on camera. Fusion World does not have a “God Rare” rarity — that tier belongs to the separate Dragon Ball Super Masters line, and the SCR★★ is what people mean when they borrow the term here.

Two other changes matter for openers. FB11 is a Dragon Ball Legends 8th-anniversary collaboration, so a large slice of the set carries the Legends stamp and game-art illustrations. And Bandai has removed the digital code card entirely — a practical annoyance as well as a digital one, because with nothing behind the last card you can now see a leader's reverse through the pack before you finish it.

Box Contents & Pack Structure

Brightness of Hope returns to the standard Fusion World English configuration after Story Booster's 20-pack display:

  • Booster Pack (English) — 12 cards per pack
  • Booster Box / Display (English) — 24 packs (288 cards)
  • Booster Case — 12 displays (288 packs)
  • Booster Pack (Japanese) — 6 cards per pack, 24 packs per box

Every pack carries a foil slot that resolves to a Rare or better. Most of the time that slot stops at a regular Rare. Above it sit the regular Super Rares — roughly eight per box — and then the premium pool openers actually count as “hits”: leader alt-arts, SR alt-arts, the Rare/Uncommon alt-arts (which include the super-combo cards), and the Secret Rares.

Sample breakdown

The figures below come from community openings totalling 144 packs across six full English booster boxes, with supporting material noted separately:

  • Six complete English boxes (24 packs each, 144 packs) — every one opened card-by-card on camera, with the hits named and recapped at the end. These are the only packs in the main table.
  • One five-pack loose run folded in as corroboration, not into the rates — it produced one SR alt-art, which would have pushed the SR★ figure up if counted.
  • Two Japanese boxes (48 packs) kept entirely separate — see the Japanese section below. Mixing them into the English rates would be the single easiest way to get this page wrong.
  • One multi-box store rip used only for qualitative corroboration — several people opening simultaneously, so the pack count cannot be recovered cleanly.
  • Recording note: openers reliably named every hit, and three of the six independently counted their regular Super Rares. They did not tally blank packs, so the “Rare only” row below is derived from the hit and SR counts rather than directly observed.
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Pull Rate Data: 144 Packs

Across the six English boxes we counted 17 premium hits — five 3-hit boxes and one 2-hit box. Percentages below are hits divided by 144 packs; the per-box column is the same figure over 24 packs. The Super Rare row is the openers' own end-of-box counts, which clustered tightly on eight.

Aggregated community sample — 144 packs across six English booster boxes, launch week (16–22 October 2026)

RarityObserved% per PackPer 24-Pack BoxPer Case (12 boxes)
Super Rare (SR, regular)~48~33%~8~96
SR Alternate Art (SR★)64.2%1.0~12
Secret Rare — all versions64.2%1.0~12
  ↳ base SCR (no star)32.1%0.5~6
  ↳ SCR★ (alternate art)32.1%0.5~6
Rare / Uncommon Alternate Art32.1%0.5~6
Leader Alternate Art (L★)21.4%0.33 (≈1 in 3 boxes)~4
SCR★★ (Super Alt-Art)00% observed—~1 or scarcer*
Rare only (no SR or above)~78~54%~13~156

*No SCR★★ appeared in 144 packs. Bandai publishes no odds for Fusion World, and no measured community sample of the two-star tier exists publicly; the per-case figure is the community's working assumption carried over from earlier sets, not a measurement. The “Rare only” row is derived (24 packs minus ~8 SR minus ~2.8 hits), not a direct count.

Regular leaders

FB11 has five Leaders — Son Goku (FB11-001), Trunks: Future / Son Gohan: Future (FB11-025), Goku Black (FB11-049), Shallot / Giblet (FB11-073) and Bardock (FB11-097). Non-foil leaders are common: openers counted four to six per box and repeatedly pulled duplicates, so there is no one-of-each guarantee. The alt-art leader is the version worth something, and it landed in 2 of our 6 boxes.

Box-by-Box Results

Hit cadence is the question most people actually want answered, so here is every box in the sample rather than a single averaged number. “Hits” excludes regular Super Rares.

BoxHitsWhat they wereRegular SRs
Box 13SR★ Trunks · L★ Goku Black · SCR★ Bardocknot counted
Box 23UC★ Son Gohan: Future (super combo) · SR★ Trunks: Youth · SCR Shallet7+
Box 33SR★ Zamasu · L★ Son Goku (SS3) · SCR★ Bardock8
Box 42SR★ Bardock · SCR★ (one-star)~8
Box 53SR★ Bardock's Crew · SCR Shallet · R★/UC★ Goku Black super combo~8
Box 63SCR Bardock (first pack) · SR★ Son Gohan: Future · UC★ Son Gohan: Future super combo8

Five 3-hit boxes, one 2-hit box, 17 hits total. That is a materially better cadence than the 2–3 hits openers expected coming off FB10, and it holds in the uncounted material too: the opener of Box 5 reported three hits in his first box as well, and the store rip produced multiple boxes with two alt-arts plus a Secret Rare.

Named notable pulls

  • Secret Rares (base): Shallet (FB11-122) twice, Bardock (FB11-123) once, plus a Son Goku (FB11-121) from a Japanese box
  • Secret Rares (SCR★, one-star): Bardock (FB11-123) confirmed twice — the alternate art depicting Bardock's crew — plus one further one-star
  • Leader alt-arts: Son Goku Super Saiyan 3 (FB11-001★) and Goku Black with the Rosé clones on the awakened side (FB11-049★)
  • SR alt-arts: Zamasu with Goku Black in the background, Trunks: Youth, Trunks: Future, Son Gohan: Future, Bardock, Bardock's Crew
  • Uncommon / Rare alt-arts: Son Gohan: Future super combo (twice), Goku Black Rosé super combo — repeatedly singled out as better-looking than the SR alt-arts
  • SCR★★ (two-star): 0 across 144 English packs and 48 Japanese packs

Key findings

  • Hit cadence is 3, not 2: 17 hits across 6 boxes. The 2-hit box exists but was the exception, not the rule, in this sample
  • Roughly one Secret Rare per box: 6 SCR-tier cards in 6 boxes. The commonly quoted figure for earlier Fusion World sets is 1 per 1–3 boxes, so FB11 reads hotter — with the caveat that six boxes is six boxes
  • Base and one-star SCRs split evenly 3–3 in our sample. That is far too small to call a true ratio, but it does mean the one-star is not a rare exception within the SCR slot
  • SR density is high: ~8 per box, about 1 in 3 packs, noticeably up on FB10's ~5–6. Several openers remarked on it unprompted
  • The alt-art pool reaches down to Uncommon: 5 Uncommon and 8 Rare parallels exist, and three landed in our sample. Two openers said the Uncommon super-combo alt-arts look better than the SR alt-arts — and one of them, Bulma (FB11-094★), is a Rare trading around $130–140
  • Two-star SCRs are genuinely absent: 0 in 192 total packs across both languages, against a Japanese shop-buyback valuation of ¥245,000–350,000. This is not a card you open into
  • No code cards: confirmed by four separate openers. Leader alt-arts now spoil through the back of the pack

Buy FB11 Brightness of Hope on TCGPlayer

English booster boxes were trading around $173–195 through launch week — above retail, but well short of the scalper pricing that followed Story Booster. Japanese boxes (half the cards per pack) have been available in the $80–90 range, against a Japanese MSRP nearer $30–40.

The Japanese Box Is a Different Product

This is the single biggest trap in FB11 pull-rate data, and it is why the Japanese openings are not in the table above. Both regions ship a 24-pack display, so the boxes look equivalent on a shelf. They are not:

EnglishJapanese
Cards per pack126
Packs per box2424
Cards per box288144
Hits observed per box2–3 (6 boxes)1–2 (2 boxes)
Launch-week box price~$173–195~$80–90

The two Japanese boxes in our sample bore that out. One returned four regular Super Rares and a single SR alt-art — one hit in the whole box. The other returned four Super Rares, an Uncommon alt-art, and the base Son Goku Secret Rare. Openers who have run both are blunt about it: one called the Japanese box “one hit out of them… not worth it in my opinion,” and another, opening the Japanese version a week before the English release, reported two hits per box.

Per card opened the two products are closer than the headline hit counts suggest — the Japanese box is half the size — but any per-box pull rate you see quoted for FB11 is meaningless unless it says which language it came from. Buy the Japanese box for the Japanese cards, not for value.

Rarity Breakdown

Rarity TierDescriptionObserved RateExpected Per Box
Rare (R)Standard foil rare — the default outcome of the guaranteed foil slot~54% of packs~13
Super Rare (SR)Premium foil character or event card; the bulk of a box's playables. 15 in the set~33% of packs~8
Uncommon / Rare Alt-Art (UC★ / R★)Alternate-art parallel of a lower-rarity card — mostly the super-combo Extras. 13 in the set2.1% of packs0.5
SR Alternate Art (SR★)Full alternate illustration of a Super Rare. 15 in the set4.2% of packs1.0
Leader Alternate Art (L★)Alternate art on both faces of a Leader. 5 in the set1.4% of packs0.33
Secret Rare (SCR)Son Goku, Shallet or Bardock — no star in the corner2.1% of packs0.5
Secret Rare Alt-Art (SCR★)One star. Alternate illustration of the same three cards2.1% of packs0.5
Super Alt-Art (SCR★★)Two stars. The rarest print in the set; 3 exist0% observed*≈1 per case or scarcer

*Zero two-star SCRs in 144 English packs (and zero in 48 Japanese packs). That is the expected result at this rarity tier — it is evidence the tier is rare, not a measurement of how rare.

The Chase Cards: SCR★★, SCR★, Leader Alt-Arts

FB11's value is concentrated at the very top and then drops off a cliff — roughly 120 of the set's 159 market-priced printings sit under $5. Prices below are late-October 2026 launch-window figures and move fast; the two-star row shows asking prices, because confirmed sales at that level are still thin.

CardRaritySet NumberMarket Price (USD)Notes
Son GokuSCR★★ (Super Alt-Art)FB11-121from ~$2,250The set's grail and its cover character — Super Saiyan 3, Dragon Fist. Japanese shop buyback ~¥350,000
BardockSCR★★ (Super Alt-Art)FB11-123~$1,250–1,780Second of the three two-stars; the alternate illustration shows Bardock's whole crew
ShalletSCR★★ (Super Alt-Art)FB11-122~$1,000–1,400The Dragon Ball Legends protagonist; cheapest of the two-stars, which is not saying much
Son GokuSCR★ (Alternate Art)FB11-121~$206The realistic top-end box pull. Roughly a tenth of the two-star for the same character
Son Goku (SS3)Leader Alt-Art (L★)FB11-001~$187–207Prices alongside the one-star SCR. The most-wanted leader in the set by some distance
Goku BlackLeader Alt-Art (L★)FB11-049~$144Rosé clones on the awakened face; the second-best leader pull
BulmaRare Alt-Art (R★)FB11-094~$130–140A Rare worth more than two of the base Secret Rares combined — the Dragon Ball Legends art tax, and the clearest sign the alt-art pool matters below SR
Shallot / GibletLeader Alt-Art (L★)FB11-073~$121Dual-character leader; anchors the Legends-collab decks
Trunks: Future / Son Gohan: FutureLeader Alt-Art (L★)FB11-025~$83Blue leader for the Future Trunks arc deck openers kept saying they wanted to build
Trunks: FutureSR Alternate Art (SR★)FB11-036~$69Best of the SR alt-arts; the Frieza-slash artwork
BardockSCR★ (Alternate Art)FB11-123~$65The most-pulled one-star in our sample — twice in six boxes
BardockLeader Alt-Art (L★)FB11-097~$74Black leader; cheapest of the five leader alt-arts
ShalletSCR★ (Alternate Art)FB11-122~$42Pulled twice in our sample as a base SCR, never as a one-star
Son Gohan: FutureSR Alternate Art (SR★)FB11-032~$30–40The Kamehameha / missing-arm scene; one of the set's most-cited arts
Bardock's CrewSR Alternate Art (SR★)FB11-115~$29–36Easily confused with the Bardock SCR★ — check the corner for the star
Son GokuSecret Rare (base)FB11-121~$31–34The sane way to own the set's headline card
BardockSecret Rare (base)FB11-123~$15Cheapest Secret Rare in the set — buy as a single, never chase through packs
ShalletSecret Rare (base)FB11-122~$12A Secret Rare for the price of a pack and a half. Openers who pulled it were audibly deflated

The gap between one star and two stars is the whole set

Three cards, three versions each, and the price ladder between them is brutal: the base Son Goku SCR is ~$32, the one-star is ~$206, and the two-star asks ten times that again. The same holds for Bardock (~$15 → ~$65 → ~$1,250) and Shallet (~$12 → ~$42 → ~$1,000). Every opener in our sample who hit the SCR slot got a base or a one-star — the tier where the money actually sits never showed up.

That is also the answer to “is this box worth opening for the Secret Rare.” You will probably get one. It will probably be worth $12–65.

Should You Open or Buy Singles?

Open if:

  • You want the experience of a genuinely well-paced box — ~8 Super Rares and 2–3 real hits out of 24 packs is a good rip by Fusion World standards, and better than FB10 on both counts
  • You are building decks. The SR density means even a flat box leaves you with playables, and the Dragon Ball Legends collab cards are the art most people in our sample actually wanted
  • You are chasing the alt-art pool broadly rather than one specific card — with 36 different parallels in the set, boxes reliably deliver something you did not have
  • You can buy near the $173–195 band rather than at a flipped-case premium

Buy singles if:

  • You want any two-star SCR. Zero appeared in 192 packs across both languages; the expected cost of pulling one is multiples of the $1,000–2,250 single price
  • You want a specific base Secret Rare. At ~$12–34 each, a box costs five to fifteen times the card and is not guaranteed to produce the right one of the three
  • You want a specific leader alt-art. One landed in 2 of 6 boxes, spread across five possible leaders — call it a 1-in-15 box for the one you want, against an $74–207 single
  • You only want the Bulma (FB11-094★). It is a Rare parallel, so there is no efficient way to target it; ~$130–140 as a single is the whole answer

The numbers on chasing the Son Goku two-star

  • Observed SCR★★ rate: 0 in 144 English packs (and 0 in 48 Japanese packs)
  • Number of two-star SCRs in the set: 3 — so even a case hit is only a 1-in-3 shot at the Son Goku specifically
  • At a community working figure of ~1 two-star per case, chasing the Son Goku specifically is roughly a three-case expedition
  • At ~$180 a box, three cases is ~36 boxes and ~$6,500 of product against a card asking ~$2,250
  • The one-star Son Goku (~$206) is the version you can realistically pull, and the base SCR (~$32) is the version you should just buy

The honest bottom line: Brightness of Hope is one of the better Fusion World boxes to actually open — 17 hits across six boxes, ~8 Super Rares a box, and an alternate-art pool deep enough that even the Uncommons can be worth real money. What it is not is a box you open to hit the top of the set. The three two-star Secret Rares are the entire high end, nobody in a 192-pack sample saw one, and the Secret Rare you will pull is a $12–65 card. Open FB11 because the rip is good and the playables are good. Buy the Son Goku, Shallet or Bardock you actually want.

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Frequently Asked Questions

How many hits are in an FB11 Brightness of Hope booster box?

Two or three. Across six English boxes (144 packs) we counted 17 premium hits — five 3-hit boxes and one 2-hit box, averaging 2.8. A “hit” means an alternate-art or Secret Rare card: a leader alt-art, an SR alt-art, a Rare/Uncommon alt-art, or any Secret Rare. The regular Super Rares — about eight a box — are counted separately.

How many Secret Rares do you get per FB11 box?

Close to one. Six boxes produced six Secret Rare cards: three base SCRs and three one-star SCR★s, or about 4% of packs. The figure usually quoted for earlier Fusion World sets is 1 per 1–3 boxes, so FB11 reads hotter — but six boxes is a small sample and this is launch-week data, so treat it as an early reading rather than a settled rate.

How many Super Rares are in an FB11 booster box?

About eight, or roughly 1 SR every 3 packs. Three openers counted their regular Super Rares independently at the end of the box and all landed on eight. With the 2–3 premium hits on top, a typical box returns around 11 cards above regular Rare out of 24 packs — meaning a little over half of all packs stop at a Rare.

What do the stars on an FB11 Secret Rare mean?

They mark the parallel tier, and they print in the bottom-right corner of the card. No star is the base Secret Rare, one star (SCR★) is the alternate art, and two stars (SCR★★) is the Super Alternate Art — the rarest card in the set. FB11 has three Secret Rares and each exists in all three versions, so nine SCR printings in total. Fusion World has no “God Rare” rarity; that tier belongs to the separate Dragon Ball Super Masters line.

Is the Son Goku two-star SCR worth chasing through packs?

No. Zero two-star SCRs appeared in 144 English packs or 48 Japanese packs, and no measured community sample of the tier exists publicly — it is treated as case-hit-or-scarcer. With three two-stars sharing the slot, hitting the Son Goku specifically is roughly a three-case chase, or about $6,500 of product against a card asking ~$2,250. Buy the single, or the ~$206 one-star if you want a Goku you could actually pull.

Is the Japanese FB11 box the same as the English one?

No. Both are 24-pack displays, but Japanese packs hold 6 cards and English packs hold 12 — half the cards for roughly half the price. The two Japanese boxes in our sample returned one and two premium hits respectively, against the 2–3 every English box produced. Any FB11 pull rate quoted without saying which language it came from should be ignored.

Does FB11 Brightness of Hope have code cards?

No. Bandai removed the digital code card from Brightness of Hope, confirmed by four separate openers. Besides losing the online client codes, it has a side effect at the table: with nothing behind the last card, a leader's reverse is now visible through the back of the pack, so leader alt-arts spoil themselves before you get to them.

How does FB11 compare to FB10 Cross Force?

Same shape, much steeper top end. Both are 24-pack / 12-card boxes with three Secret Rares and a 2–3 hit cadence, but FB11 ran hotter on Super Rares (~8 per box versus ~5–6) and on Secret Rares (~1 per box versus ~0.5–1). The difference is at the top: FB10's Super Alt-Arts trade around $100–130, while FB11's ask $1,000–2,250. FB11 also spreads alternate arts down into Rare and Uncommon, which gives it a much deeper mid-tier.

Disclaimer: Pull rates are community estimates aggregated from 144 packs across six English booster boxes, with two Japanese boxes reported separately. Bandai does not publish official odds for Fusion World. Figures carry real variance at this sample size, and the “Rare only” row is derived rather than directly counted. All prices are late-October 2026 estimates — verify current prices before buying or selling. This is not financial advice.

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