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GuidesSet GuidesDisney Lorcana · May 2026

Disney Lorcana Wilds Unknown Pull Rates & Box Odds (2026)

Pull rate data from 192 packs across 8 booster boxes of Disney Lorcana's first Pixar set — legendary rates, enchanted odds, Iconic rarity, and whether Buzz Lightyear or Merida are worth chasing through opening.

Disney Lorcana Wilds Unknown Pull Rates & Box Odds (2026)
Packs Opened
192
Legendaries/Box
~7
Epics/Box
~2
Enchanted Rate
~1 in 2

What Is Wilds Unknown?

Wilds Unknown is the 12th Disney Lorcana set, releasing on 8 May 2026 (pre-release) and 15 May 2026 (retail). It marks a historic milestone for the game: the first set to introduce Pixar characters. Toy Story, The Incredibles, and Brave all make their Lorcana debut here, joined by returning characters from Atlantis: The Lost Empire, Encanto, and classic Disney properties.

The set also introduces two new Iconic cards at the very top of the rarity ladder — Buzz Lightyear - Jungle Ranger and Merida - Formidable Archer — pushing the ceiling of card value significantly above prior sets. Beyond the chase cards, Wilds Unknown brings tribal synergy to a new level, with dedicated toy, dwarf, and traveler mechanics creating genuinely playable thematic decks.

The community reception has been enthusiastic, driven not just by Pixar nostalgia but by notably improved pull rates compared to the previous set, Winter Spell. Multiple early openers confirmed seeing 6–9 legendaries per box and enchanted cards appearing in roughly 1 in every 2–3 boxes — a marked step up from previous sets where going an entire case without an enchanted was common.

Box Contents & Pack Structure

Wilds Unknown is available in several retail formats:

  • Booster Box — 24 packs per box, 12 cards per pack
  • Trove — sealed collector box containing 6 packs plus accessories (lore tracker, dice, card stands)
  • Booster Bundle — 6 packs per bundle, 12 cards per pack
  • Single packs — 12 cards per pack

Each 12-card pack contains commons, uncommons, a guaranteed rare slot, and a foil slot. The foil slot is the one to watch — it determines your hit. It can be a foil common, foil rare, super rare, legendary (with gold cold-foil treatment), enchanted (alternate full art with special foiling), or an Iconic card. Every pack guarantees at least one non-foil rare, but the foil slot is where the variance lives.

Each booster box also contains one puzzle piece card, and collecting all pieces from a full box reveals an illustrated scene. The puzzle in Wilds Unknown depicts an expedition-themed landscape, reflecting the set's wilderness aesthetic.

Sample breakdown

The 192 packs in this analysis came from 8 separate booster box openings across multiple content creators and early access events:

  • Boxes 1–2 (48 packs): Pre-release booster box openings, pull data logged card-by-card
  • Boxes 3–4 (48 packs): Additional pre-release boxes; includes one box sent by Ravensburger for preview
  • Boxes 5–8 (96 packs): A four-box case opened at pre-release event, boxes logged separately

Trove data (6 packs per trove) is reported separately in the section below and is not included in the main pull rate table, as the trove's smaller sample size would distort per-pack rates.

Pull Rate Data: 192 Packs (8 Boxes)

The table below covers 8 full booster boxes (192 packs). Legendary counts include both foil and non-foil versions. "Epic" refers to the borderless alternate-art variant of cards that sits between super rare and enchanted in rarity. Regular rares and super rares are not individually tallied — focus is on legendary tier and above.

Primary sample — 192 packs (8 booster boxes)

RarityPullsPer 24-Pack BoxNotes
Legendary (non-foil)49~6Standard cold-foil border; base legendary
Legendary (foil)5~0.6 (≈1 in 1–2 boxes)Full cold-foil treatment; more valuable than non-foil
Epic16~2Borderless alternate art; between SR and enchanted
Enchanted4~0.5 (≈1 in 2 boxes)Alternate full art with premium foiling; most sought-after
Iconic0~0 (0% observed)*Buzz Lightyear #241 or Merida #242; ultra-rare tier
Total Legendaries + Above74~7 legendary + 2 epic

*Iconic rate not observed in this 192-pack sample. Community estimates suggest roughly 1 Iconic per case (4 boxes) or rarer, but confirmed data is limited at time of writing.

Box-by-box summary

BoxLegendariesFoil LegendaryEpicsEnchanted
Box 181 (Mr. Incredible)30
Box 26021 (Isabela Madrigal)
Box 36021 (Milo Thatch)
Box 451 (Luisa Madrigal)11 (Alien - True Believer)
Box 591 (Woody)20
Box 6 (case box 1)5020
Box 7 (case box 2)81 (Snow White foil)20
Box 8 (case box 3)71 (Mrs. Incredible)21 (Mrs. Incredible)
Total545164

Trove — additional sample (6 packs)

One Trove was opened separately (6 packs plus accessories). Result: 2 legendaries (Queen, Sid Phillips) and 2 epics — a strong hit rate for only 6 packs, though the sample is too small to draw reliable conclusions. The Trove is primarily a collector product; treat the accessories and dice as part of the value rather than relying on the 6 packs for competitive hit rates.

Key findings

  • Legendary cadence: approximately 6–7 legendaries per 24-pack box — noticeably higher than community reports from earlier sets
  • Enchanted rate: roughly 1 in 2 boxes in this sample; broader community suggests 1 in 2–3 boxes is a reasonable expectation
  • Foil legendary: appeared in 5 of 8 boxes (~62%); expect roughly 1 per 1–2 boxes over a case
  • Epic cadence: consistently ~2 per box across all 8 samples; the most predictable high-rarity hit
  • Iconic (0 observed): the Buzz Lightyear and Merida Iconic cards are estimated to hit roughly once per case or rarer — treat them as a bonus, never a expectation
  • Pull rate improvement confirmed: every creator in this sample who had opened previous sets noted significantly better hits than Winter Spell

Rarity Breakdown

Disney Lorcana has a distinct rarity system compared to Pokémon or Yu-Gi-Oh. For new players, here is how the tiers in Wilds Unknown stack up:

Rarity TierDescriptionObserved RateExpected Per Box
Common / UncommonNon-foil base cards; bulk of each packGuaranteed~9 per pack
RareNon-foil rare; guaranteed in every packGuaranteed~1 per pack
Super RareNon-foil high-impact card; most packs contain oneMost packs~1 per pack
Foil (Rare / Super Rare)Cold-foil treatment on any rarity; the foil slot1 per pack~24 per box (1 per pack)
LegendaryGold cold-foil border; the headline hit tier~28% of packs~7 per box
EpicBorderless alternate art; rarer than legendary~8% of packs~2 per box
EnchantedAlternate full art with premium foiling; top collector tier~2% of packs~0.5 (≈1 in 2 boxes)
IconicUltra-rare variant; Buzz Lightyear and Merida in this set0% observed*<0.5 (≈1 in 4+ boxes)

*Iconic rate not confirmed in this sample. Community estimates are speculative at this stage.

The Chase Cards: Iconics & Top Enchanteds

Wilds Unknown has the widest spread of top-tier chase value of any Lorcana set to date, anchored by two Iconic cards that sit well above prior enchanted price ceilings.

CardRaritySet NumberMarket Price (USD)Notes
Buzz Lightyear - Jungle RangerIconic#241~$2,882First-ever Pixar Iconic; Toy Story flagship; most expensive card in the set
Merida - Formidable ArcherIconic#242~$821First Brave Iconic; striking stained-glass art style
Alien - True BelieverEnchanted#229~$410Most sought-after non-Iconic; The Claw artwork; pulled in our sample
You've Got a Friend in MeEnchanted#225~$372Enchanted song card; Woody-featuring; strong collector and sentimental appeal
Jessie - Lively CowgirlEnchanted#223~$180Competitive card with strong enchanted artwork; pulled in our sample
Mr. Incredible - Super StrongEnchanted#234~$132Pixar debut enchanted; pulled in our sample
Mrs. Incredible - Determined RescuerEnchanted#239~$119Highly detailed elastigirl art; pulled in our sample
Jack-Jack Parr - Incredible PotentialEnchanted#232~$115Chaotic baby powers; memorable art; collector favourite
Frozone - Super CoolEnchanted#226~$114Community chase card; where is my super suit energy
Syndrome - Out for RevengeEnchanted#238~$101Villain card with intricate background art
Touch the SkyEnchanted#240~$100Brave song enchanted; Merida in flight
The Leviathan - Guardian of AtlantisEnchanted#233~$90Atlantis character; dark and dramatic artwork
Kida - Crystal ScionEnchanted#236~$86Playable post-rotation card; one pulled in our sample
Milo Thatch - Getting His Hands DirtyEnchanted#230~$85Playable ward character; pulled in our sample

The Iconic tier: what makes Buzz and Merida different

Iconic cards are a rarity tier introduced in a later Lorcana set and represent the rarest pull available. In Wilds Unknown, there are exactly two: Buzz Lightyear - Jungle Ranger (#241) and Merida - Formidable Archer (#242). These are not just alternate arts — they feature distinct card frames and premium treatments that set them apart visually from standard enchanted cards.

The Buzz Lightyear Iconic is the most significant: it is the first-ever Pixar Iconic in the game, featuring a striking jungle explorer interpretation of the character. Pre-release pricing settled around $2,882 USD, driven by both first-Pixar novelty and genuine collector demand. The Merida Iconic, with its stained-glass / broken window art style, sits at approximately $821 USD.

Should You Open or Buy Singles?

Open if:

  • You enjoy the pack-opening experience — Wilds Unknown delivers with ~7 legendaries per box, so there are genuine hits in almost every pack sequence
  • You are building a full binder or playset of the set, including commons, uncommons, and rares
  • You want to experience the Pixar debut and themed deck components (toy cards, dwarfs, traveler enchanteds) as you build collections
  • You are willing to trade duplicate legendaries, which you will pull in quantity — Woody, The Queen of Hearts, and Louisa Madrigal appeared multiple times across our sample

Buy singles if:

  • You specifically want either Iconic — at roughly 1 per case (optimistic), opening boxes to target Buzz Lightyear ($2,882) or Merida ($821) makes no financial sense when singles are directly available
  • You want a specific enchanted card — there are 18 enchanted cards in the set, so even at 1 enchanted per 2 boxes, the chance of hitting your target specific one is low
  • You want competitive staples like Special Red Card or Three Arrows at their market prices
  • You are working with a specific budget — buying the singles you want will almost always be cheaper than trying to pull them

The numbers on chasing Buzz Lightyear Iconic

  • Estimated Iconic rate: ~1 per case (4 boxes) based on community estimates — but this is not confirmed data
  • Number of Iconics in set: 2 (Buzz and Merida)
  • Odds of hitting specifically Buzz Iconic: ~1 in 8 cases minimum (and possibly rarer)
  • At typical booster box prices, chasing the Buzz Iconic through opening costs significantly more than its $2,882 single price
  • Even Merida at $821 is similarly uneconomical to chase — buy the single

The honest bottom line: Wilds Unknown is one of the best sets to open in recent Lorcana history, purely from an experience standpoint. The legendary rate is genuinely improved and enchanted cards appear often enough to create real excitement. But the Iconic ceiling is so high that opening for specific targets is essentially never the right financial call. Open boxes because you enjoy opening — not because you expect to pull Buzz.

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Frequently Asked Questions

How many legendaries do you get per Wilds Unknown box?

From 8 booster boxes (192 packs), the average was approximately 6–7 legendaries per 24-pack box. Individual boxes ranged from 5 to 9 legendaries. This is a meaningful improvement over earlier Lorcana sets, where 3–4 legendaries per box was common. The improved rate appears to be intentional from Ravensburger to improve the opening experience — multiple early openers confirmed the same observation.

How rare are enchanted cards in Wilds Unknown?

In our 8-box sample, enchanted cards appeared in 4 out of 8 boxes — roughly 1 in 2. Across the broader community, 1 enchanted per 2–3 boxes appears to be the consensus. This is a genuine improvement over prior sets where going an entire case (4 boxes) with zero enchanted was not unusual.

What is the difference between Legendary and Enchanted in Lorcana?

Legendary cards are foil-bordered cards with the standard character art but a distinctive gold cold-foil treatment. You can pull multiple legendaries per box (~7 on average). Enchanted cards are alternate full-art versions of specific cards with premium foiling and often completely different illustrations — they are significantly rarer (roughly 1 per 2 boxes) and command much higher market prices. In Wilds Unknown, enchanted prices range from ~$55 to ~$410.

What are Iconic cards and how rare are they?

Iconic cards are a distinct ultra-rare tier above enchanted, identified by a unique card frame. Wilds Unknown has two Iconics: Buzz Lightyear - Jungle Ranger (#241) at approximately $2,882 and Merida - Formidable Archer (#242) at approximately $821. Zero Iconics were pulled in our 192-pack sample, which is expected. Community estimates suggest roughly 1 Iconic per case or rarer, but this is not yet confirmed with large sample sizes.

How does Wilds Unknown compare to Winter Spell (Set 11)?

Wilds Unknown is widely regarded as having better pull rates than Winter Spell. Multiple creators who opened both sets reported going entire cases of Winter Spell with zero enchanted and averaging only 3–4 legendaries per box. In Wilds Unknown, the same creators were seeing 6–9 legendaries per box and enchanted cards in roughly 1 in 2–3 boxes. The pull rate improvement appears real and has been confirmed by community data from non-preview boxes as well.

Is there a connected art puzzle in Wilds Unknown?

Yes — each booster box contains one puzzle piece card, and assembling a full set of pieces from one box reveals a complete panoramic illustration themed around the Wilds Unknown wilderness setting. Some individual card arts also feature connected illustrations designed to be displayed side by side — notably some of the Dwarf continuous art cards and the Pegasus card, which connects to a Peter Pan card across different ink colours.

What are the best competitive cards in Wilds Unknown?

From early tournament data and community discussion: Jessie - Lively Cowgirl (Enchanted, #223) and Woody - Jungle Guide (Legendary, #15) are top picks for Amber toy decks. Kida - Crystal Scion (Legendary, #160) has ward and card advantage abilities that make it viable in control shells. Three Arrows (#222) is a cheap, widely played action. Cinccino ex — wait, wrong game. In Lorcana terms: Snow White (Legendary) is noted for post-rotation value, and the Gyro Evac item has evasive-granting utility being tested in Infinity format.

Disclaimer: Pull rates are community estimates from 192 packs across 8 boxes. All prices are estimates based on pre-release market data — verify current prices before buying or selling. This is not financial advice.

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