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GuidesSet GuidesMarvel Hero Rush · August 2026

Marvel Hero Rush BP01 Pull Rates & Box Odds (2026)

Release-day pull rate data for Card Fun's brand-new Marvel Hero Rush (BP01): 20 packs per box, a guaranteed hit plus a Rush Point in every pack, ~2 MR per box, and whether the Secret Rare signature Iron Man is worth chasing through packs.

Marvel Hero Rush BP01 Pull Rates & Box Odds (2026)
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Packs Opened
~60
MR per Box
~2
UR per Box
~3
Hit per Pack
1 + RP

Quick answer: Marvel Hero Rush BP01 booster boxes hold 20 packs, and every pack gives a guaranteed hit (SR or above) plus one Rush Point card. Across ~60 release-day packs, the hit slot ran roughly ~7 SR, ~7 GR and ~3 UR per box, with ~2 MR per box as the headline chase tier. The top-tier Secret Rares (SEC) — led by the signature Iron Man — did not appear in the sample. This is a brand-new, first-in-its-series game with a small following so far and no settled prices yet — once singles list, buy the specific card you want rather than chasing it through packs.

What Is Marvel Hero Rush?

Marvel Hero Rush is a brand-new officially licensed Marvel trading card game from Card Fun, and BP01 is the very first booster set of the series — it hit shelves in August 2026 alongside four Infinity Stone starter decks (SD01–SD04). The set launched first in Southeast Asian markets, and early product has appeared in Indonesian-language printings, which is where most of the initial opening footage has come from.

It is worth being upfront: as a day-one release, Marvel Hero Rush has a small following at the moment. The player base and secondary market are only just forming, there is no established price history, and community opening data is still thin. That is not a knock on the game — it is simply where a brand-new, first-of-its-series TCG sits in week one. It also means the numbers here are an early read that will firm up as the game grows.

The game is an Avengers-themed battler built around characters spanning the whole Marvel roster — Iron Man, Captain America, Thor, Hulk, Black Widow, Loki, Ultron, Venom, Thanos, the Fantastic Four and more — with a "Rush Point" resource mechanic that also doubles as a collectible parallel card line. Because it is a day-one release, there is no established secondary market yet, which is exactly why the pull-rate question matters: buyers are deciding whether to open sealed product with no single prices to anchor against.

BP01 uses an ascending rarity ladder of C → R → SR → GR → UR → MR → SEC, with additional special inserts (PR, ER, TR) and the parallel Rush Point line layered on top. In plain terms: C (Common) and R (Rare) are the non-hit base, SR/GR/UR are the mid foil tiers, MR is the marquee character-rare tier, and SEC (Secret Rare) sits at the very top — this is where the autographed / signature cards live, headlined by a signature Iron Man that early openers are specifically hunting.

Note: Card Fun's official expansions of the rarity codes (GR, and the PR/ER/TR special inserts) are not fully documented in English yet. We describe the tiers by their observed value order, which is what determines pull-rate expectations; we will update the exact rarity names once Card Fun publishes them.

Release-day data — treat as directional. This guide is published in the set's launch week for a brand-new game with a small following so far. The numbers below aggregate early community box openings totalling roughly 60 packs (about three 20-pack boxes), one logged card-by-card. The per-box floor (guaranteed hit, ~2 MR per box, the Rush Point cadence) is already visible at this sample size; the SEC and special-tier rates come from zero-to-few pulls, so expect those to move as more boxes are tracked. No settled secondary prices existed at the time of writing. We will update the figures and add prices once the set is in circulation.

Box Contents & Pack Structure

Marvel Hero Rush BP01 is sold in the following release formats:

  • Booster Box — 20 packs per box
  • Booster Pack (single) — the standard sealed pack
  • Starter Decks (SD01–SD04) — four Infinity Stone-themed preconstructed decks (Reality, Mind, Space, Time) sold separately from BP01 boosters

The pack structure is the key to reading the odds. Every BP01 pack contains commons plus two guaranteed foil inserts:

  • One character "hit" card — a foil/hologram card guaranteed at SR or above. This is the slot that determines whether your pack is a plain SR or a top-tier MR/SEC.
  • One Rush Point card — a separate parallel insert tied to the game's resource mechanic. Rush Points also come in ascending rarities (we observed common, R, GR and even an MR-level Rush Point), so they are a collectible chase in their own right.

That means a full 20-pack box yields roughly 20 character hits and 20 Rush Point cards on top of the commons. Multiple openers confirmed the same "one Rush Point plus one hit" cadence per pack, so the guaranteed-hit structure is consistent rather than variable.

Sample breakdown

This analysis aggregates release-day box openings from the community — roughly 60 packs (about three 20-pack boxes' worth) of data:

  • Box A (11 packs logged card-by-card): a partial box opened on camera at release, with every hit recorded by rarity — the backbone of the rarity distribution below.
  • Additional release-day boxes (~3 boxes observed): further openings that confirm the 20-pack box size, the one-hit-plus-one-Rush-Point cadence, and the roughly 2-MR-per-box rate. These were not all logged card-by-card, so they inform the per-box averages rather than exact per-rarity counts.

Because this is day-one data, the sample is small and variance is high. We have flagged every estimated figure as an estimate rather than dressing it up as precise.

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Pull Rate Data: Release-Day Sample (~60 Packs)

The table below covers the guaranteed character-hit slot (one per pack). Percentages are the share of the hit slot that resolved to each rarity across the release-day sample; the per-box column multiplies that share by 20 packs. Rush Point inserts are a separate slot and are discussed below the table.

Character-hit slot — release-day sample (~60 packs, one box logged card-by-card)

RarityObserved (est.)% per PackPer 20-Pack Box
SR (Super Rare)~22~37%~7
GR~21~35%~7
UR (Ultra Rare)~10~17%~3
MR (marquee character rare)~6~10%~2
SEC (Secret Rare / signature)00% observed*<0.3 (est. ≈1 in 3+ boxes)
Total hits~601 per pack~20 per box

*No Secret Rares were pulled in this ~60-pack sample. With 8 SEC cards in the set, SEC is rarer than 1 in 60 packs on this early evidence; the per-box estimate is a placeholder that will be corrected once larger samples exist.

The logged box (11 packs, card-by-card)

The single fully-logged box in our sample was a partial box opened on release day — 11 packs recorded hit-by-hit. It is the honest anchor for the distribution above:

RarityPulls (11 packs)Notable cards
SR4Iron Man, Thor (plus The Thing, Mr. Fantastic)
GR4Loki, Ultron, Wakanda Forever, Hulkbuster
UR2Black Widow, Captain America
MR1Human Torch
SEC0
Total111 hit per pack

One MR across 11 packs scales to roughly 1.8 MR per 20-pack box — consistent with the ~2 MR per box that fuller box openings reported. The Rush Point slot ran alongside every one of these packs (11 Rush Point cards from 11 packs), including lower-rarity commons up to at least one MR-level Rush Point.

Key findings

  • Guaranteed hit + Rush Point every pack: the most consistent thing about BP01 — no dead packs at the hit slot, which keeps opening satisfying even when the hit is "just" an SR.
  • MR cadence ~2 per box: the reliable box highlight; expect one or two MR characters in a typical 20-pack box.
  • SR + GR dominate the hit slot: together roughly 70% of hits, so most packs land in the lower two hit tiers.
  • UR ~3 per box: a solid mid-ceiling hit that shows up a few times per box.
  • SEC not observed: the Secret Rare autographs (the signature Iron Man chase) did not appear in ~60 packs — treat them as a rare bonus, never an expectation.
  • Small sample caveat: ~60 release-day packs is enough to establish structure and the MR cadence, not enough to pin down SEC odds precisely.

Rarity Breakdown

Card Fun's rarity system is new to most collectors, so here is how the BP01 tiers stack up in plain English, ordered by observed value:

Rarity TierDescriptionObserved RateExpected Per Box
C (Common)Non-foil base cards; the bulk of every packGuaranteedMost of the box
R (Rare)Standard non-foil rare; fills the non-hit slotsGuaranteedSeveral per pack
SR (Super Rare)Entry foil/hologram hit; the most common hit tier~37% of hit slots~7 per box
GRA step above SR; foil character hit~35% of hit slots~7 per box
UR (Ultra Rare)Upper-mid hit tier; noticeably scarcer than SR/GR~17% of hit slots~3 per box
MR (marquee rare)The headline character-rare tier; 40 cards in the set~10% of hit slots~2 per box
SEC (Secret Rare)Top tier; signature / autograph cards. 8 in the set0% observed*<0.3 (≈1 in 3+ boxes est.)
Rush Point (parallel)Separate guaranteed insert; own rarity ladder1 per pack~20 per box
PR / ER / TR (special)Additional special / promo insert typesNot confirmed*TBD

*SEC and the PR/ER/TR special tiers were not observed in this early sample; rates are estimates or unconfirmed and will be updated.

The Chase Cards

Because BP01 launched this week, there is no settled secondary market yet — so the prices below are marked as forming rather than quoted at invented figures. We will populate real market prices as singles begin trading. For now, the chase list is ranked by rarity and early collector demand.

CardRaritySetMarket Price (USD)Notes
Iron Man (Signature)SECBP01Market formingThe #1 chase; autographed Secret Rare openers are specifically hunting. Not pulled in-sample
Secret Rare roster (8 total)SECBP01Market forming8 SEC cards in the set; the top of the ladder. None pulled in ~60 packs
MR marquee characters (40 total)MRBP01Market formingThe box-highlight tier; ~2 per box. Human Torch MR pulled in-sample
Black WidowURBP01Market formingPopular UR; appeared in the logged box
Captain AmericaURBP01Market formingFan-favourite UR; pulled in-sample
HulkbusterGRBP01Market formingSought-after GR artwork; pulled in-sample
Wakanda Forever / Black PantherGRBP01Market formingStrong-demand GR; pulled in-sample
Rush Point (high-rarity parallels)up to MRBP01Market formingThe parallel insert line; foil/holo Rush Points are collectible in their own right

Prices are day-one placeholders (as of August 2026). Update this table with real market data once BP01 singles begin trading.

Should You Open or Buy Singles?

Open if:

  • You enjoy the opening experience — a guaranteed hit plus a Rush Point in every pack means no dead packs, and ~2 MR per box gives most boxes a real highlight
  • You are building the set or want a broad spread of SR/GR/UR characters to play or bind — a box gives you ~20 hits across the roster
  • You want to be early on a brand-new game before singles pricing settles and while sealed product is at launch prices
  • You like the Rush Point parallel chase and want holo/high-rarity Rush Points alongside your character hits

Buy singles if:

  • You specifically want the signature Iron Man or any Secret Rare — SEC did not appear in ~60 packs, so chasing a specific one through sealed is a bad bet; buy it once it lists
  • You want one particular MR — with 40 MR in the set and only ~2 per box, the odds of hitting your specific character are low
  • You are on a budget — once a secondary market exists, targeted singles will almost always beat opening for a specific card

The numbers on chasing the signature Iron Man (SEC)

  • SEC observed rate: 0 in ~60 release-day packs → rarer than 1 in 60 packs on current evidence (roughly 1 in 3+ boxes, and likely rarer)
  • Number of SEC cards in the set: 8 — so even when a SEC hits, it is only about a 1-in-8 chance it is the Iron Man specifically
  • Combined, hitting the specific signature Iron Man through packs is an estimated 1-in-many-boxes proposition — far more product than its eventual single price will justify
  • Verdict: treat any SEC as a lucky bonus, not a plan. Chase the Iron Man as a single

The honest bottom line: Marvel Hero Rush BP01 is a genuinely fun box to open — the guaranteed hit-plus-Rush-Point structure means every pack does something, and ~2 MR per box keeps things exciting. As a day-one release with no settled prices, it is a reasonable open if you enjoy the game or want early exposure. But the top-end Secret Rares — the signature Iron Man above all — are rare enough that if that specific card is your goal, you should wait and buy the single rather than chase it through sealed product.

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Frequently Asked Questions

Does every Marvel Hero Rush pack guarantee a hit?

Yes. Every BP01 pack contains one guaranteed foil hit card at Super Rare (SR) or above, plus one Rush Point card (a separate parallel insert). Across the release-day sample the hit slot resolved to SR ~37% of the time, GR ~35%, UR ~17%, MR ~10%, and Secret Rare not observed. A hit is guaranteed; a high-end hit is not.

How many MR cards do you get per Marvel Hero Rush box?

A booster box is 20 packs, and release-day openings averaged roughly 2 MR per box (about 1 MR per 10 packs). The one box we logged card-by-card produced 1 MR across 11 packs, which scales to the same ~2-per-box cadence. MR is the marquee character-rare tier, with 40 MR cards in the set.

Is the Secret Rare signature Iron Man worth chasing through packs?

Almost certainly not. Zero Secret Rares were pulled across ~60 release-day packs, and there are 8 SEC cards in the set, so the odds of hitting the specific signature Iron Man through packs are extremely low. Buy the single once the secondary market forms rather than opening cases to chase it.

What is the UR and GR pull rate in BP01?

From the release-day sample, UR hits landed at roughly 17% of packs (about 3 per 20-pack box) and GR at roughly 35% (about 7 per box). SR is the most common hit tier at ~37% (about 7 per box). These are early numbers from a small sample and will be refined as more boxes are opened.

What is a Rush Point card?

Rush Point cards are a second guaranteed insert in every BP01 pack, tied to the game's resource mechanic. They form a parallel collectible line with their own ascending rarities — we saw commons, R, GR and at least one MR-level Rush Point. So a full box yields about 20 Rush Point cards alongside the 20 character hits.

Is Marvel Hero Rush BP01 worth opening?

For the experience, yes — a guaranteed hit plus a Rush Point in every pack makes opening consistently rewarding, and ~2 MR per box gives most boxes a genuine highlight. But if you want a specific Secret Rare or a specific MR character, buying the single is almost always cheaper than chasing it through sealed product once prices settle.

Disclaimer: Pull rates are community estimates from a small release-day sample of roughly 60 packs and will change as more data comes in. All prices are day-one placeholders — no settled secondary market exists yet. Verify current prices before buying or selling. This is not financial advice.

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