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GuidesSet GuidesDragon Ball Fusion World · July 2026

FB10 Cross Force Pull Rates & Box Odds (2026)

Pull rate data aggregated from ~120 packs across five Cross Force box openings — SR rates, Secret Rare odds, the 2-hit vs 3-hit box question, and the math on whether the Cell, Gohan & Vegito God Rares are worth hunting through product.

FB10 Cross Force Pull Rates & Box Odds (2026)
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Packs Opened
~120
Hits per Box
2–3
SR per Box
~5–6
God Rare per Case
~1

What Is FB10 Cross Force?

Cross Force (FB10) is the tenth main booster set for the Dragon Ball Super Card Game: Fusion World. It landed at the peak of Fusion World hype — product has been genuinely hard to secure, with boxes trading well above MSRP (openers in our sample paid around $200 per box) and sealed cases reported at roughly $3,000 during release week.

The set contains 123 base cards: 5 Leaders, 40 Commons, 35 Uncommons, 25 Rares, 15 Super Rares, and 3 Secret Rares. It introduces the Vegito, Bojack, and Slug leaders alongside the returning Goku, Gohan, and Piccolo, and it is the first Fusion World cover to feature two characters on one box.

The headline attraction is the trio of Secret Rares — Cell (FB10-123), Son Gohan: Childhood (FB10-122), and Vegito (FB10-121) — each of which also has a premium Super Alt-Art version, the cards the community calls "God Rares" or "two-stars." That gives Cross Force six top-tier chase variants, plus a deep layer of SR alternate arts (Videl, Hercule, Zangya, the Cellular Devices Cell staples, and more).

Box Contents & Pack Structure

Cross Force follows the standard Fusion World product hierarchy:

  • Booster Pack — 12 cards per pack
  • Booster Box (Display) — 24 packs per box
  • Booster Case — 12 displays (288 packs)

Each 12-card pack carries commons and uncommons plus a foil "hit" slot that resolves to a Rare or higher. Most packs stop at a regular Rare. The premium hits — SR alternate arts, Secret Rares, and the Super Alt-Art God Rares — are distributed across the box, which is why openers describe boxes as "2-hit" or "3-hit" based on how many of those premium cards they contain.

Sample breakdown

The data below is aggregated from community openings totalling approximately 120 packs across five separate openings:

  • Five box-equivalent openings: a mix of full booster boxes and full-box-worth loose-pack runs (24 packs each), plus a handful of pre-release / single packs folded into the totals
  • Hit outcomes observed: both 3-hit and 2-hit boxes appeared; multiple openers independently reported that 2-hit boxes show up roughly twice per case
  • Recording note: these are qualitative release-week rip openings, not a controlled per-card tally — treat every figure as a community estimate with real variance, and lean on the per-case column for the rarest tiers

Pull Rate Data: ~120 Packs

The table below expresses each rarity tier as an approximate per-pack rate, a per-24-pack-box expectation, and a per-case (12-box) figure. Percentages are rounded community estimates derived from the ~120-pack sample and the set's published box structure — not an exact tally. Leaders occupy their own slot and are listed separately below the main table.

Aggregated community sample — ~120 packs across five box openings

RarityApprox % per PackPer 24-Pack BoxPer Case (12 boxes)
Super Rare (SR)~23%~5–6~60–72
SR Alternate Art~6%~1–2~15–20
Secret Rare (SCR)~3%~0.5–1~6–9
Super Alt-Art (“God Rare”)~0.3%~0.08 (≈1 in 12 boxes)~1
Rare only (no SR or above)~68%~16–17~196

Percentages are approximate and do not sum to exactly 100% because the SR alt-art, SCR, and God Rare tiers overlap the “hit” slots. A pack's foil slot resolves to exactly one of these outcomes.

Leaders

Cross Force has 5 Leaders (Vegito, Bojack, Slug, Goku, Gohan/Piccolo). Historically Fusion World boxes deliver roughly one of each leader per box, but openers in this sample repeatedly noted duplicate leaders in a single box (e.g. two Bojack leaders), suggesting Cross Force does not strictly guarantee one-of-each. Leader Alternate Art parallels also exist and sit in the premium-hit pool.

Named notable pulls

  • Secret Rares: Cell (FB10-123) and Son Gohan: Childhood (FB10-122) both confirmed pulled; Cell landed as the single hit in one box's SCR slot
  • SR alt-arts / parallels: Cell alt-art (Cellular Devices line), Vegito Potara (Blue), Zangya (Yellow), Piccolo & Son Gohan alt-arts, Everyone-on-Earth super combo alt
  • Super Rares (regular): Vegito SR, Videl SR, Hercule SR, Omega Son Goku SR, multiple Cell SRs, Cellular Devices SRs, Bojack SR
  • God Rares (Super Alt-Art): 0 confirmed across the ~120-pack sample — expected at ~1 per case

Key findings

  • Hit cadence: most boxes were 3-hit boxes; 2-hit boxes appeared and openers estimate ~2 per case — a real feel-bad but not rare
  • SR frequency: ~5–6 Super Rares per box (~1 in 4–5 packs) is the reliable, repeatable part of the box
  • Secret Rare variance: ~1 base SCR per box on average, but heavily variance-driven — some boxes produced none, and the SCR is spread across three different cards
  • God Rare rarity: zero Super Alt-Arts in ~120 packs; the ~1-per-case community estimate held
  • Rares dominate: roughly two-thirds of packs stop at a regular Rare — the honesty check on any Fusion World box
  • Playables come easily: even “bad” boxes returned a strong stack of SR staples like Cellular Devices, so set-completion and deck-building value is high even without a chase hit

Rarity Breakdown

Rarity TierDescriptionObserved RateExpected Per Box
Rare (R)Standard foil rare — the default hit-slot outcome~68% of packs~16–17
Super Rare (SR)Premium foil character or event card; the bulk of a box's playables~23% of packs~5–6
SR Alternate ArtAlternate full-art SR (Videl, Hercule, Zangya, Cellular Devices, etc.)~6% of packs~1–2
Secret Rare (SCR)One of three top cards — Cell, Gohan: Childhood, Vegito~3% of packs~0.5–1
Super Alt-Art (“God Rare”)Premium alternate version of an SCR; the true chase0% observed*~0.08 (≈1 per case)

*No God Rare was pulled in this ~120-pack sample. This is expected given its rarity tier. The ~1-per-case figure is a community estimate.

The Chase Cards: God Rares, SCRs & SR Alt-Arts

Cross Force's chase hierarchy is topped by the three Super Alt-Art God Rares, followed by their base Secret Rare versions, then a broad tier of SR alternate arts that hold a reliable price floor. Approximate market prices below are launch-window estimates as of July 2026 and move quickly — verify before buying or selling.

CardRaritySet NumberMarket Price (USD)Notes
CellSuper Alt-Art (God Rare)FB10-123~$100–130Top chase; Trunks-in-background scene, the card most openers named as their hunt
Son Gohan: ChildhoodSuper Alt-Art (God Rare)FB10-122~$90–110Widely called the community favourite of the three God Rares
VegitoSuper Alt-Art (God Rare)FB10-121~$60–90Anchors set value; pairs with the Blue Vegito Potara SR alt-art
Son Gohan: Youth & PiccoloSR Alternate ArtFB10-xxx~$90–100Priced near the God Rares; strongest of the SR alt-arts on the secondary market
CellSecret Rare (SCR)FB10-123~$35–45Base SCR version of the top chase; more attainable than the God Rare
VegitoSecret Rare (SCR)FB10-121~$34Softened ~25% over its first month as supply settled
VidelSR Alternate ArtFB10-xxx~$50–60Green alt-art; the classic “waifu tax” price premium
Hercule (Mr. Satan)SR Alternate ArtFB10-xxx~$30–40Red alt-art; SR alt-arts reliably hold a floor
ZangyaSR Alternate ArtFB10-xxx~$25–35Yellow / Bojack Brigade; a standout art of the set
Cellular DevicesSRFB10-xxx~$5–10Core Cell-archetype staple; the playable to buy as a single, never chase through packs

Set numbers marked FB10-xxx are alternate-art / SR variants whose exact number was not confirmed at time of writing; the card name and rarity are correct. Prices are July 2026 launch-window estimates.

The three God Rares are one chase spread across three cards

The defining collector hook in Cross Force is that its three Super Alt-Art God Rares (Cell, Gohan, Vegito) are effectively one shared rarity slot. At roughly one God Rare per case and three possible cards, pulling any specific one — say the Cell — is genuinely a per-several-cases proposition. That structure is exactly why the base SCR versions exist as a more attainable middle tier.

Should You Open or Buy Singles?

Open if:

  • You enjoy the rip and are comfortable that two-thirds of packs stop at a Rare, and that ~2 boxes per case are 2-hit boxes
  • You want Fusion World playables — even flat boxes return a solid stack of SR staples like Cellular Devices for actually building decks
  • You are chasing the set's SR alt-arts broadly rather than one specific God Rare
  • You value the collectible experience of a peak-hype set and can secure boxes near MSRP rather than at case-flip prices

Buy singles if:

  • You specifically want the Cell, Gohan, or Vegito God Rare — the expected cost to pull one through boxes far exceeds its ~$60–130 single price
  • You want a specific base SCR — at ~1 SCR per box spread across three cards, targeting one is a multi-box gamble versus a ~$34–45 single
  • You need Cellular Devices or other SR staples for competitive play — at single-digit dollars, buying the playset is the obvious move

The numbers on chasing the Cell God Rare

  • Observed God Rare rate: ~1 per case (0 in ~120 packs; ~1 in 288 packs by community estimate)
  • Number of God Rares in set: 3 (Cell, Gohan, Vegito)
  • Odds of hitting specifically the Cell God Rare: roughly 1 in 3 cases
  • At ~$200 per box / ~$3,000 per case release-week pricing, chasing a specific God Rare through product costs an order of magnitude more than the ~$100–130 single
  • The base Cell SCR (~$40) is the sensible middle ground if you want the card without the God-Rare premium

The honest bottom line: Cross Force is a fun set to open because the SR density is high and the playables are genuinely good — you will build decks and pull cool alt-arts even from a middling box. But with two-thirds of packs stopping at a Rare, 2-hit boxes appearing about twice a case, and God Rares landing roughly once per case across three different cards, this is not a product where the math favours chasing the top cards through opening. Open for the experience and the playables; buy the Cell, Gohan, or Vegito you actually want as a single.

Buy FB10 Cross Force on TCGPlayer

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Frequently Asked Questions

Does every FB10 Cross Force pack have a Super Rare?

No. Most packs resolve to a regular Rare in the foil slot — roughly two-thirds across our ~120-pack sample. On average expect about 5–6 Super Rares per 24-pack box, or roughly 1 SR per 4–5 packs, with the bigger alt-art and Secret Rare hits landing far less often.

What is a God Rare in Cross Force?

“God Rare” is the community name for the Super Alt-Art versions of the set's three Secret Rares — Cell (FB10-123), Son Gohan: Childhood (FB10-122), and Vegito (FB10-121). Each is a premium alternate illustration and the rarest pull in the set, community-estimated at around 1 per case. Zero were pulled in our ~120-pack sample, which is expected at this rarity.

Are 2-hit boxes common?

Most Cross Force boxes are 3-hit boxes, but 2-hit boxes exist and multiple openers independently estimated they appear roughly twice per case (once every ~6 boxes). Hits here mean premium cards — SR alt-arts, Secret Rares, and God Rares — not the regular Super Rares, which come more frequently.

Is the Cell God Rare worth chasing through packs?

Almost never. At ~1 God Rare per case and three possible God Rares, pulling the Cell specifically is roughly a 1-in-3-cases event. At release-week box and case prices, that expected cost dwarfs the card's ~$100–130 market value. Buy the single — or the ~$40 base SCR if you want the card without the God-Rare premium.

Is Cellular Devices worth buying as a single?

Yes. Cellular Devices is a core piece of the Cell archetype and appears as a regular Super Rare, so it shows up often in boxes and trades for single-digit dollars as a single. It is a buy-the-playset card, never a chase-through-packs card.

How does Cross Force compare to FB09?

Cross Force keeps the three-Secret-Rare structure FB09 introduced — three SCRs, each with a Super Alt-Art God Rare, for six top-tier chase variants. The 2-hit/3-hit box pattern is the same across both. Openers felt Cross Force ran slightly heavier on Rares per box, but the pack structure and hit cadence are consistent.

Disclaimer: Pull rates are community estimates aggregated from approximately 120 packs across five box openings, combined with the set's published box structure. Figures carry real variance and are not a controlled per-card tally. All prices are July 2026 estimates — verify current prices before buying or selling. This is not financial advice.

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