What Is Riftbound Vendetta?
Riftbound Vendetta is the newest expansion for the Riftbound TCG — the physical card game set in the League of Legends universe published by Riot Games. Vendetta focuses on the rivalries of Runeterra, bringing fan-favourite champions and their feuds into the game, and it releases in July 2026.
The set introduces three new mechanics — Burn, Flow, and Empower — which reshape how tempo and value are traded across the board. Its headline collectible feature is the Crystal Rose collaboration with the Wild Rift team: a special-rarity showcase treatment sitting at the very top of the set's rarity hierarchy. The early standouts are Crystal Ahri, Crystal Kai'Sa, and Crystal Ezreal. Alongside Crystal Rose, the returning Overnumbered treatment showcases the set's rivalry artwork.
Vendetta carries 9 Legends — Zed, Shen, Akali, Ambessa, Mel, Renekton, Nasus, Jace, and Kennen — each pairing a Rare legend card with an Epic signature spell. The most-hyped legend at launch is Kennen, whose Heart of the Tempest signature spell drew the strongest early reactions from openers.
Box Contents & Pack Structure
Riftbound Vendetta is available in the following retail formats:
- Booster Box — 24 packs per box
- Vendetta Vault — 6 packs plus a brick of basic runes and full-art promo tokens (Shadow Clone, Tentacle, and Mech tokens), designed as a sit-down-and-play bundle
- Vendetta Showdown Decks — a Zed vs. Shen rivals two-deck set built to open and play immediately, including playmats and card holders
- Accessories — Diana vs. Leona playmat and Kale vs. Morgana sleeves
Each booster pack contains three foil cards: one foil Common or Uncommon, and two foil Rare-or-above cards. The two rare+ slots are where Legends, Epics, Alt Arts, Overnumbered, and the Crystal Rose showcase can appear. The remaining cards in the pack are non-foil Commons and Uncommons.
Not every pack yields an Epic or better. With two rare+ slots per pack, many packs contain only Legends (at Rare) and regular Rares — pulls with low individual value. Release-week data shows roughly 60–65% of packs produce no Epic, Alt Art, or Overnumbered card.
Booster box basics
- 24 packs per booster box
- 48 total rare+ pulls per box (2 per pack × 24 packs)
- MSRP approximately $120 USD / €120 at launch
- Openers reported strong print quality with clean foiling; a few noted minor edge-cut inconsistencies
Pull Rate Data: 90 Packs
The data below is aggregated from community openings totalling roughly 90 packs across three release-week box openings — three 24-pack booster boxes plus three 6-pack Vaults. Important caveat: these were promotional boxes provided to content creators ahead of release. Creator boxes can run hotter than retail, so treat the high-end pulls (especially Crystal Rose) as a best case rather than an expected rate. Because each pack has two rare+ slots, the table expresses outcomes per pack (at least one of that rarity in the pack) rather than per individual slot.
| Rarity | Observed Rate | % per Pack | Per 24-Pack Box |
|---|---|---|---|
| Epic (signature spells, epic units) | ~19 across 3 boxes | ~27% | ~6–7 |
| Alt Art / Showcase (non-Overnumbered) | ~8 across 3 boxes | ~9% | ~2–3 |
| Overnumbered (rivalry art) | 2 across 3 boxes (1 box got 0) | ~2% | ~0.5 (≈1 in 2–3 boxes) |
| Crystal Rose / Spirit Forge (Wild Rift showcase) | 2–3 across 3 creator boxes | unconfirmed | <0.3 at retail (extraordinarily rare) |
| Legend only (no Epic or better) | ~58 of 90 packs | ~64% | ~15–16 |
| Total Packs | 90 | — | 24 (box) |
Note: percentages do not sum to 100% because one pack can contain both a Legend and an Epic (two different rare+ slots). "Legend only" means both rare+ slots were Legends or regular Rares — no Epic, Alt Art, or Overnumbered.
Named notable pulls
- Crystal Rose confirmed: Crystal Kai'Sa and Crystal Ezreal (Wild Rift splash showcase) both pulled across the sample — the two biggest hits of the openings
- Spirit Forge showcase: Ezreal, Spirit Forge (SP5, 5-006) pulled from a Vault — a distinct premium showcase treatment
- Overnumbered confirmed: Renekton (rivalry art) and an Overnumbered Jace/Shen; one full box produced none
- Signature spells pulled: Heart of the Tempest (Kennen), Dominus (Renekton), Rogue Assassin (Akali), Endless Riches, Public Execution, Mel signature
- Decree cycle: openers repeatedly pulled one of each colour Decree per box (Strength, Focus, Discord, Insight, Unity, Rage, Fury) — a near-complete rare cycle most boxes
- Legends per box: consistently around 12, often one of each of the 9 Legends plus duplicates, including multiple double-Legend packs
Key findings
- Epic rate: ~27% of packs — roughly 1 Epic per 3–4 packs, or 6–7 per box
- Legend density: ~12 per box; one opener hit 3 Legends in the first 6 packs (a 50% early run) before it regressed — variance is high but the box floor stays around a dozen
- Overnumbered variance: present but streaky — 2 across the sample with one box getting zero; retail expectation is ~1 per 2–3 boxes
- Crystal Rose: the true headline chase — pulled in creator boxes but not a rate you should plan around; treat it as roughly 1 per case or rarer at retail
- Creator-box caveat: these openings ran hot; retail hit density on the top tiers is likely lower than shown here
Rarity Breakdown
| Rarity Tier | Description | Observed Rate | Expected Per Box |
|---|---|---|---|
| Legend (Rare) | The 9 champion cards at Rare rarity — one per rare+ slot for roughly a quarter of pulls. Low individual value; primary source of "blank" packs. | ~50% of packs contain a Legend | ~12 |
| Regular Rare | Non-legend Rare units, spells, gear, and the Decree colour cycle. Playable cards with modest value. | ~50% of packs contain a regular Rare | ~24–26 |
| Epic | Signature spells (Heart of the Tempest, Dominus, Rogue Assassin), powerful champion units, and key equipment. The primary hit tier in Riftbound. | ~27% of packs | ~6–7 |
| Alt Art / Showcase | Textured alternate-art versions of Epics and Rares, plus foil rune showcases. Gold cube symbol. | ~9% of packs | ~2–3 |
| Overnumbered (rivalry art) | Overnumbered showcase treatment of Legends and key cards — the rivalry artwork highlighted for this set. | ~2% of packs | ~0.5 (≈1 in 2–3 boxes) |
| Signed Overnumbered | Signed variant of Overnumbered cards. Rarer than unsigned Overnumbered; exact rate unknown. | <1% of packs | <0.2 |
| Crystal Rose (Wild Rift) | The Wild Rift collaboration showcase — Crystal Ahri, Crystal Kai'Sa, Crystal Ezreal and more. The top chase of the set. | Unconfirmed; pulled in creator boxes | <0.3 at retail (extraordinarily rare) |
The Chase Cards
Vendetta's value ceiling is defined by the Crystal Rose (Wild Rift) showcase, with the Spirit Forge treatment and Overnumbered rivalry art below it. Because the set is releasing this month, the secondary market is not yet established — the figures below are early speculative asks in USD and should be treated as directional, not firm. Verify before buying or selling.
| Card | Rarity | Set Number | Market Price (USD) | Notes |
|---|---|---|---|---|
| Crystal Ahri | Crystal Rose | Wild Rift showcase | speculative $400+ | Widely expected to be the set's most valuable card; no established market yet |
| Crystal Kai'Sa | Crystal Rose | Wild Rift showcase | speculative $300+ | Most hyped Crystal; biggest single hit in the openings |
| Crystal Ezreal | Crystal Rose | Wild Rift showcase | speculative $250+ | Most playable of the Crystals; strong card on its own merits |
| Ezreal, Spirit Forge | Spirit Forge (SP) | SP5 · 5-006 | speculative $120+ | Premium Spirit Forge showcase; distinct from Crystal Rose |
| Signed Overnumbered Legends | Overnumbered ✦ | rivalry art (signed) | speculative $500+ | Signed variant; rarest of the Overnumbered treatment |
| Overnumbered Legends (unsigned) | Overnumbered | rivalry art | speculative $50–100 | Renekton and Jace/Shen rivalry art confirmed pulled |
| Heart of the Tempest | Epic | Kennen signature | ~$25–40 | Most-hyped playable signature spell at launch |
| Dominus | Epic | Renekton signature | ~$15–25 | Renekton signature spell; strong art and demand |
| Public Execution | Epic / Rare | Vendetta | ~$10–20 | Premier removal for Ambessa Flow decks; a superior challenge effect |
| Endless Riches | Epic | Vendetta | ~$10–15 | Build-around legendary spell; Zed / Jinx trash-value shells |
| Kai'Sa (base Epic) | Epic | Vendetta | ~$8–12 | Red-colour staple; buy as a single, never chase the Crystal through packs |
| Decree cycle (per colour) | Rare | Vendetta | ~$1–3 | One of each colour appears most boxes; buy singles, never chase through packs |
Prices are early speculative asks as of release week, July 2026 — the market is not yet established. Verify current prices before buying or selling; Riftbound singles typically fall in the 2–4 weeks after release as supply meets demand.
Should You Open or Buy Singles?
Open if:
- You want to build toward a full master set of Vendetta and enjoy the opening experience
- You are collecting the foil rune and Decree showcases — they appear most boxes and are genuinely attractive objects
- You enjoy the variance and are not attached to hitting a specific Crystal or Overnumbered
- You want playsets of commons and uncommons for competitive play — only accessible through opening
Buy singles if:
- You want any specific Crystal Rose card — at roughly 1 per case or rarer, spread across multiple champions, the expected cost to hit a specific Crystal through boxes runs into the thousands
- You want a specific Overnumbered — at ~1 per 2–3 boxes across many options, the single is far cheaper than the EV of opening
- You want specific Epics for deck building — Heart of the Tempest, Dominus, Public Execution, and Endless Riches are all buyable for a fraction of the expected opening cost
- You want the base Kai'Sa, a Decree, or any Legend — these are $1–12 singles; never open packs to find them
The numbers on chasing Crystal Ahri
- Crystal Rose is the rarest tier in the set — pulled in creator boxes, but treat retail odds as ~1 per case or rarer
- The Crystal Rose pool spans multiple champions (Ahri, Kai'Sa, Ezreal and more), so hitting one specific Crystal is far rarer than hitting any Crystal
- A case of 6 boxes costs ~$720 at MSRP and may yield zero Crystal Rose cards — and no guarantee of which champion if you do hit
- Even at a speculative $400+, buying Crystal Ahri as a single is dramatically cheaper than the expected cost of opening for it
The honest bottom line: Vendetta is a fun product to open — the Epic rate is solid, the Crystal Rose and Overnumbered showcases are gorgeous, and you will reliably see 6–7 Epics and a dozen Legends per box. But the math is brutal for anyone targeting the top cards. With roughly 64% of packs producing only Legends and regular Rares, and the Crystal Rose chase spread thinly across champions, this is not a product where opening boxes makes financial sense versus buying singles. And remember the release-week hits you are seeing online came from creator boxes that ran hot. Open for the experience. Buy for the specific cards you want.
Where to buy Riftbound Vendetta
Vendetta launches at approximately $120 MSRP for a booster box. Check your local game store first before paying secondary-market prices — supply for recent Riftbound sets has been healthier than the early releases.
Frequently Asked Questions
Does every Riftbound Vendetta pack guarantee an Epic?
No. Every pack has three foils — one foil Common or Uncommon and two rare-or-above slots — but those two slots are frequently filled by Legends (at Rare) and regular Rares rather than Epics. Based on release-week opening data, roughly 60–65% of packs contain no Epic, Alt Art, or Overnumbered card. The two rare+ slots are simply where the higher rarities can appear, not where they always do.
How many Epics do you get per Riftbound Vendetta booster box?
From community box openings at release, the consistent result is 6–7 Epics per 24-pack booster box. Epics include signature spells (Heart of the Tempest, Dominus, Rogue Assassin), powerful champion units, and key gear. Approximately 27% of individual packs contain at least one Epic.
What is the Crystal Rose pull rate in Vendetta?
Crystal Rose is the Wild Rift collaboration showcase and the top chase of the set — Crystal Ahri, Crystal Kai'Sa, Crystal Ezreal and more. Release-week creator boxes did produce Crystal Kai'Sa and Crystal Ezreal, but these were promotional boxes from Riot and the true retail rate is unconfirmed. Treat Crystal Rose as extraordinarily rare — plan around roughly 1 per case or rarer at retail. If you want a specific Crystal, buy the single.
Why do I keep pulling so many Legends?
Vendetta has 9 Legend champion cards (Zed, Shen, Akali, Ambessa, Mel, Renekton, Nasus, Jace, Kennen) at the Rare rarity tier. Each appears roughly once per box, so a typical 24-pack box yields around 12 Legends — often one of each plus duplicates, and occasionally a double-Legend pack where both rare+ slots are Legends. This is the same density criticism carried over from Unleashed.
Is Crystal Ahri or Crystal Kai'Sa worth chasing through packs?
Almost certainly not. Crystal Rose is the rarest tier in the set and is spread across multiple champions, so hitting one specific Crystal is far rarer than hitting any Crystal. The expected cost of opening for a named Crystal runs into the thousands of dollars in EV. Buy the single once the secondary market settles a few weeks after release.
How does Vendetta compare to Unleashed for pull rates?
The core box structure is the same — three foils per pack, two rare+ slots, ~6–7 Epics and ~12 Legends per box. The main difference is the top chase: Unleashed centred on the Baron Nashor Ultimate Rare, while Vendetta's ceiling is the Crystal Rose (Wild Rift) collaboration. Vendetta also introduces Burn, Flow, and Empower as new mechanics. If you enjoyed opening Unleashed, Vendetta feels broadly comparable.
Disclaimer: Pull rates are community estimates from roughly 90 packs across three release-week creator-box openings, which can run hotter than retail. All prices are early speculative asks as of release week July 2026 — the market is not yet established. Verify current prices before buying or selling. This is not financial advice.